Circles — 700-800
700-800 level patterns, traps, and speed techniques.
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Circles at the 700-800 Level
Almost every hard circle item begins the same way: the circle is handed to you in general form, and nothing can happen until you complete the square. The difficulty is never the completing — it is what gets asked afterwards.
Six archetypes cover the bank. General form to center and radius, including the variant where a leading coefficient must be divided out first. Where the circle meets an axis or a horizontal line, where the chord on has half-length and tangency is the case where that radicand is zero. The tangent at a given point, which is perpendicular to the radius there. Tangency as a distance condition, turning a discriminant slog into one absolute-value equation. Sectors, arcs, and rotation, where items deliberately mix degrees and radians in a single question. The annulus, whose area is and never .
The governing trap is wearing 's clothes: completing the square leaves you holding , and every question then wants something built from . Write 'r =' on your scratch paper, not 'r squared ='.
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