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🎯⭐ INTERACTIVE LESSON

Momentum and Collisions

Learn step-by-step with interactive practice!

Momentum and Collisions - Complete Interactive Lesson

Part 1: Linear Momentum

🎯 Linear Momentum

Part 1 of 7 — Momentum and Its Conservation


What Is Momentum?

p⃗=mv⃗\vec{p} = m\vec{v}

QuantitySymbolUnits
Momentump⃗\vec{p}kg⋅m/s\text{kg}\cdot\text{m/s}
Massmmkg\text{kg}
Velocityv⃗\vec{v}m/s\text{m/s}

🔑 Momentum is a vector — it has both magnitude and direction.


Newton's Second Law in Terms of Momentum

F⃗net=dp⃗dt\vec{F}_{\text{net}} = \frac{d\vec{p}}{dt}

For constant mass: F⃗=ma⃗=mdv⃗dt=d(mv⃗)dt\vec{F} = m\vec{a} = m\frac{d\vec{v}}{dt} = \frac{d(m\vec{v})}{dt}

This more general form handles cases where mass changes (like rockets).


Conservation of Momentum

When no external forces act on a system:

p⃗initial=p⃗final\vec{p}_{\text{initial}} = \vec{p}_{\text{final}}

m1v1i+m2v2i=m1v1f+m2v2fm_1 v_{1i} + m_2 v_{2i} = m_1 v_{1f} + m_2 v_{2f}

This is valid for any collision or interaction within an isolated system.

📝 Worked Example — Momentum from a Time-Dependent Velocity

A particle of mass m=3 kgm = 3\,\text{kg} moves along the xx-axis with velocity v(t)=(4t2−2t) m/sv(t) = (4t^2 - 2t)\,\text{m/s}. Find the net force on the particle at t=2 st = 2\,\text{s} using the momentum form of Newton's second law.

Step 1 — Write momentum as a function of time.

p(t)=m v(t)=3(4t2−2t)=(12t2−6t) kg⋅m/sp(t) = m\,v(t) = 3(4t^2 - 2t) = (12t^2 - 6t)\,\text{kg}\cdot\text{m/s}

Step 2 — Differentiate to get the net force.

Because Fnet=dpdtF_{\text{net}} = \dfrac{dp}{dt}, we differentiate term by term:

Fnet(t)=ddt(12t2−6t)=24t−6F_{\text{net}}(t) = \frac{d}{dt}\left(12t^2 - 6t\right) = 24t - 6

Step 3 — Evaluate at t=2 st = 2\,\text{s}.

Fnet(2)=24(2)−6=42 NF_{\text{net}}(2) = 24(2) - 6 = 42\,\text{N}

🔑 Even with constant mass, F=dpdtF = \dfrac{dp}{dt} and F=maF = ma agree: here a(t)=dvdt=8t−2a(t) = \dfrac{dv}{dt} = 8t - 2, so ma=3(8t−2)=24t−6ma = 3(8t-2) = 24t - 6. The momentum form is just the more fundamental statement.

Concept Check 🎯

Part 2: Impulse

💥 Impulse

Part 2 of 7 — Impulse-Momentum Theorem


Impulse Defined

J⃗=∫t1t2F⃗ dt=Δp⃗\vec{J} = \int_{t_1}^{t_2} \vec{F}\,dt = \Delta \vec{p}

VariableMeaning
J⃗\vec{J}Impulse (N⋅s=kg⋅m/s\text{N}\cdot\text{s} = \text{kg}\cdot\text{m/s})
F⃗\vec{F}Force (may vary with time)
Δp⃗\Delta\vec{p}Change in momentum

For constant force: J⃗=F⃗ Δt\vec{J} = \vec{F}\,\Delta t


Impulse-Momentum Theorem

J⃗=p⃗f−p⃗i=mv⃗f−mv⃗i\vec{J} = \vec{p}_f - \vec{p}_i = m\vec{v}_f - m\vec{v}_i

Example: A 0.15 kg0.15\,\text{kg} baseball at 40 m/s40\,\text{m/s} is hit and leaves at 50 m/s50\,\text{m/s} in the opposite direction.

J=m(vf−vi)=0.15(50−(−40))=0.15(90)=13.5 N⋅sJ = m(v_f - v_i) = 0.15\big(50 - (-40)\big) = 0.15(90) = 13.5\,\text{N}\cdot\text{s}

🔑 The area under the FF vs. tt curve equals the impulse.

📝 Worked Example — Impulse from a Time-Varying Force

During a 0.20 s0.20\,\text{s} collision a force F(t)=(600t−3000t2) NF(t) = (600t - 3000t^2)\,\text{N} acts on a 0.50 kg0.50\,\text{kg} ball (with tt in seconds). The ball is initially at rest. Find the impulse delivered and the final speed.

Step 1 — Impulse is the time integral of force.

J=∫00.20F(t) dt=∫00.20(600t−3000t2) dtJ = \int_{0}^{0.20} F(t)\,dt = \int_{0}^{0.20} (600t - 3000t^2)\,dt

Step 2 — Integrate term by term.

J=[ 300t2−1000t3 ]00.20J = \left[\,300t^2 - 1000t^3\,\right]_{0}^{0.20}

Step 3 — Evaluate the bounds.

J=300(0.20)2−1000(0.20)3=300(0.04)−1000(0.008)=12−8=4 N⋅sJ = 300(0.20)^2 - 1000(0.20)^3 = 300(0.04) - 1000(0.008) = 12 - 8 = 4\,\text{N}\cdot\text{s}

Step 4 — Apply the impulse-momentum theorem.

J=Δp=m vfJ = \Delta p = m\,v_f (since vi=0v_i = 0), so vf=Jm=40.50=8 m/sv_f = \dfrac{J}{m} = \dfrac{4}{0.50} = 8\,\text{m/s}.

🔑 When force varies in time, you integrate — the area under the FF–tt curve. A constant "average force" of J/Δt=4/0.20=20 NJ/\Delta t = 4/0.20 = 20\,\text{N} would give the same impulse.

Concept Check 🎯

Part 3: Collisions in 1D

💫 Collisions in One Dimension

Part 3 of 7 — Elastic and Inelastic Collisions


Types of Collisions

TypeMomentum Conserved?KE Conserved?
Elastic✅ Yes✅ Yes
Inelastic✅ Yes❌ No
Perfectly Inelastic✅ Yes❌ No (maximum KE loss)

Perfectly Inelastic Collision

Objects stick together after collision:

m1v1+m2v2=(m1+m2)vfm_1 v_1 + m_2 v_2 = (m_1 + m_2)v_f

vf=m1v1+m2v2m1+m2v_f = \frac{m_1 v_1 + m_2 v_2}{m_1 + m_2}


Elastic Collision

Both momentum AND kinetic energy are conserved. For 1D elastic collisions:

v1f=m1−m2m1+m2 v1i+2m2m1+m2 v2iv_{1f} = \frac{m_1 - m_2}{m_1 + m_2}\,v_{1i} + \frac{2m_2}{m_1 + m_2}\,v_{2i}

v2f=2m1m1+m2 v1i+m2−m1m1+m2 v2iv_{2f} = \frac{2m_1}{m_1 + m_2}\,v_{1i} + \frac{m_2 - m_1}{m_1 + m_2}\,v_{2i}

🔑 In an elastic collision between equal masses with one at rest, the first stops and the second moves off with the original velocity (the velocities swap).

📝 Worked Example — Elastic Collision and KE Loss

A 2 kg2\,\text{kg} cart moving at 3 m/s3\,\text{m/s} strikes a stationary 4 kg4\,\text{kg} cart head-on. (a) Find the final velocities for an elastic collision. (b) Compare with the kinetic energy lost in a perfectly inelastic collision.

Part (a) — Elastic. With m1=2m_1 = 2, m2=4m_2 = 4, v1i=3v_{1i} = 3, v2i=0v_{2i} = 0:

v1f=m1−m2m1+m2 v1i=2−46(3)=−1 m/sv_{1f} = \frac{m_1 - m_2}{m_1 + m_2}\,v_{1i} = \frac{2 - 4}{6}(3) = -1\,\text{m/s}

v2f=2m1m1+m2 v1i=2(2)6(3)=2 m/sv_{2f} = \frac{2m_1}{m_1 + m_2}\,v_{1i} = \frac{2(2)}{6}(3) = 2\,\text{m/s}

Check momentum: pi=2(3)=6p_i = 2(3) = 6; pf=2(−1)+4(2)=6 kg⋅m/sp_f = 2(-1) + 4(2) = 6\,\text{kg}\cdot\text{m/s}. ✅ The lighter cart rebounds.

Part (b) — Perfectly inelastic. The carts stick:

vf=m1v1im1+m2=2(3)6=1 m/sv_f = \frac{m_1 v_{1i}}{m_1 + m_2} = \frac{2(3)}{6} = 1\,\text{m/s}

Initial KE: Ki=12(2)(3)2=9 JK_i = \tfrac{1}{2}(2)(3)^2 = 9\,\text{J}. Final KE: Kf=12(6)(1)2=3 JK_f = \tfrac{1}{2}(6)(1)^2 = 3\,\text{J}.

KE lost =9−3=6 J= 9 - 3 = 6\,\text{J} — about 67%67\% of the original kinetic energy converts to heat and deformation.

🔑 Momentum is conserved in both collisions, but only the elastic case conserves kinetic energy.

Concept Check 🎯

Part 4: Collisions in 2D

🎱 Collisions in Two Dimensions

Part 4 of 7 — Vector Conservation of Momentum


2D Momentum Conservation

Momentum is conserved independently in each direction:

x-direction:m1v1xi+m2v2xi=m1v1xf+m2v2xf\text{x-direction:}\quad m_1 v_{1xi} + m_2 v_{2xi} = m_1 v_{1xf} + m_2 v_{2xf}

y-direction:m1v1yi+m2v2yi=m1v1yf+m2v2yf\text{y-direction:}\quad m_1 v_{1yi} + m_2 v_{2yi} = m_1 v_{1yf} + m_2 v_{2yf}


Strategy for 2D Collision Problems

  1. Choose a coordinate system.
  2. Resolve all velocities into xx and yy components.
  3. Apply conservation of momentum in each direction independently.
  4. If the collision is elastic, also apply conservation of kinetic energy.

🔑 Treat each dimension separately — just like projectile motion.

📝 Worked Example — A Glancing (2D) Collision

A 1 kg1\,\text{kg} disk moves east at 4 m/s4\,\text{m/s} and strikes a stationary 1 kg1\,\text{kg} disk. After the collision, the first disk moves at 30∘30^\circ north of east with speed v1v_1, and the second moves at 60∘60^\circ south of east with speed v2v_2. Find v1v_1 and v2v_2.

Step 1 — Conserve xx-momentum. Initial: px=1(4)=4 kg⋅m/sp_x = 1(4) = 4\,\text{kg}\cdot\text{m/s}.

4=v1cos⁡30∘+v2cos⁡60∘=0.866 v1+0.5 v24 = v_1\cos 30^\circ + v_2\cos 60^\circ = 0.866\,v_1 + 0.5\,v_2

Step 2 — Conserve yy-momentum. Initial py=0p_y = 0 (the second disk goes south, so its yy-component is negative):

0=v1sin⁡30∘−v2sin⁡60∘=0.5 v1−0.866 v20 = v_1\sin 30^\circ - v_2\sin 60^\circ = 0.5\,v_1 - 0.866\,v_2

Step 3 — Solve the system. From the yy-equation, v1=0.8660.5 v2=1.732 v2v_1 = \dfrac{0.866}{0.5}\,v_2 = 1.732\,v_2. Substitute into the xx-equation:

4=0.866(1.732 v2)+0.5 v2=1.5 v2+0.5 v2=2 v24 = 0.866(1.732\,v_2) + 0.5\,v_2 = 1.5\,v_2 + 0.5\,v_2 = 2\,v_2

So v2=2 m/sv_2 = 2\,\text{m/s} and v1=1.732(2)≈3.46 m/sv_1 = 1.732(2) \approx 3.46\,\text{m/s}.

🔑 The two final paths are 30∘+60∘=90∘30^\circ + 60^\circ = 90^\circ apart. For an elastic collision of equal masses with one initially at rest, the outgoing velocities are always perpendicular.

Concept Check 🎯

Part 5: Center of Mass

⚖️ Center of Mass

Part 5 of 7 — Center of Mass Motion


Center of Mass Position

For discrete masses:

xcm=∑mixi∑mi=m1x1+m2x2+⋯m1+m2+⋯x_{\text{cm}} = \frac{\sum m_i x_i}{\sum m_i} = \frac{m_1 x_1 + m_2 x_2 + \cdots}{m_1 + m_2 + \cdots}

For continuous mass distributions:

xcm=1M∫x dmx_{\text{cm}} = \frac{1}{M} \int x\,dm


Center of Mass Velocity

vcm=∑miviM=ptotalMv_{\text{cm}} = \frac{\sum m_i v_i}{M} = \frac{p_{\text{total}}}{M}

🔑 The center of mass of an isolated system moves at constant velocity (even during collisions), because F⃗ext=Ma⃗cm\vec{F}_{\text{ext}} = M\vec{a}_{\text{cm}}.

📝 Worked Example — Center of Mass of a Non-Uniform Rod

A thin rod of length LL lies along the xx-axis from x=0x = 0 to x=Lx = L. Its linear mass density increases as λ(x)=λ0xL\lambda(x) = \lambda_0\dfrac{x}{L}. Find the center of mass.

Step 1 — Set up the mass element. A slice of width dxdx has mass dm=λ(x) dx=λ0xL dxdm = \lambda(x)\,dx = \lambda_0\dfrac{x}{L}\,dx.

Step 2 — Total mass.

M=∫0Lλ0xL dx=λ0L[x22]0L=λ0L2M = \int_0^L \lambda_0\frac{x}{L}\,dx = \frac{\lambda_0}{L}\left[\frac{x^2}{2}\right]_0^L = \frac{\lambda_0 L}{2}

Step 3 — Apply the center-of-mass integral.

xcm=1M∫0Lx dm=1M∫0Lx(λ0xL)dx=λ0ML∫0Lx2 dxx_{\text{cm}} = \frac{1}{M}\int_0^L x\,dm = \frac{1}{M}\int_0^L x\left(\lambda_0\frac{x}{L}\right)dx = \frac{\lambda_0}{ML}\int_0^L x^2\,dx

Step 4 — Evaluate.

xcm=λ0ML⋅L33=λ0L23M=λ0L23⋅2λ0L=2L3x_{\text{cm}} = \frac{\lambda_0}{ML}\cdot\frac{L^3}{3} = \frac{\lambda_0 L^2}{3M} = \frac{\lambda_0 L^2}{3}\cdot\frac{2}{\lambda_0 L} = \frac{2L}{3}

🔑 The center of mass sits at 2L3\dfrac{2L}{3}, shifted toward the dense end — exactly what intuition predicts when more mass is concentrated near x=Lx = L.

Concept Check 🎯

Part 6: Problem-Solving Workshop

🛠️ Momentum Workshop

Part 6 of 7 — AP Physics C Problem Strategies


Types of Momentum Problems on AP Physics C

Problem TypeKey Approach
Impulse calculationJ=∫F dtJ = \int F\,dt or J=ΔpJ = \Delta p
Collision (1D)Conservation of pp; check if elastic
Collision (2D)Separate xx and yy components
ExplosionReverse collision — one object splits
Variable massF=dp/dtF = dp/dt with changing mm
Center of massxcm=∑mixi/Mx_{\text{cm}} = \sum m_i x_i / M

Worked Example: Ballistic Pendulum

A bullet (mass m=0.01 kgm = 0.01\,\text{kg}, speed v0=400 m/sv_0 = 400\,\text{m/s}) embeds in a block (mass M=2 kgM = 2\,\text{kg}) hanging from strings. How high does the block + bullet swing?

Step 1 (conservation of momentum during the collision):

mv0=(m+M)Vmv_0 = (m + M)V

V=0.01×4002.01≈1.99 m/sV = \frac{0.01 \times 400}{2.01} \approx 1.99\,\text{m/s}

Step 2 (conservation of energy during the swing):

12(m+M)V2=(m+M)gh\tfrac{1}{2}(m+M)V^2 = (m+M)gh

h=V22g=(1.99)22(9.8)≈0.20 mh = \frac{V^2}{2g} = \frac{(1.99)^2}{2(9.8)} \approx 0.20\,\text{m}

📝 Worked Example — Variable Mass (the Rocket Equation)

A rocket ejects fuel at constant exhaust speed uu relative to itself. Starting from F⃗=dp⃗dt\vec{F} = \dfrac{d\vec{p}}{dt} applied to the rocket-plus-fuel system in free space, we can derive how the rocket's speed grows.

Step 1 — Set up momentum conservation over a small time dtdt. In dtdt the rocket of mass mm expels −dm-dm of fuel (mass decreases, so dm<0dm < 0) at speed uu backward relative to the rocket. With no external force, total momentum is unchanged, which leads to:

m dv=−u dmm\,dv = -u\,dm

Step 2 — Separate variables and integrate.

∫vivfdv=−u∫mimfdmm\int_{v_i}^{v_f} dv = -u\int_{m_i}^{m_f}\frac{dm}{m}

Step 3 — Evaluate the integral.

vf−vi=−u[ln⁡m]mimf=u ln⁡ ⁣(mimf)v_f - v_i = -u\big[\ln m\big]_{m_i}^{m_f} = u\,\ln\!\left(\frac{m_i}{m_f}\right)

This is the Tsiolkovsky rocket equation. The thrust is Fthrust=u∣dmdt∣F_{\text{thrust}} = u\left|\dfrac{dm}{dt}\right|.

Numeric check: If u=2500 m/su = 2500\,\text{m/s} and the rocket burns from mi=3000 kgm_i = 3000\,\text{kg} to mf=1000 kgm_f = 1000\,\text{kg}, then Δv=2500 ln⁡(3)≈2747 m/s\Delta v = 2500\,\ln(3) \approx 2747\,\text{m/s}.

🔑 Variable-mass problems require the general law F=dp/dtF = dp/dt — you cannot just use F=maF = ma with constant mm.

Concept Check 🎯

Part 7: Review & Applications

📋 Momentum Review

Part 7 of 7 — Comprehensive Review


Key Formulas

FormulaName
p⃗=mv⃗\vec{p} = m\vec{v}Momentum
J⃗=∫F⃗ dt=Δp⃗\vec{J} = \int \vec{F}\,dt = \Delta\vec{p}Impulse-momentum theorem
p⃗i=p⃗f\vec{p}_i = \vec{p}_fConservation of momentum
xcm=∑mixiMx_{\text{cm}} = \dfrac{\sum m_i x_i}{M}Center of mass
vf−vi=uln⁡(mi/mf)v_f - v_i = u\ln(m_i/m_f)Rocket equation
Elastic: Ki=KfK_i = K_fKinetic energy conserved
Inelastic: Ki>KfK_i > K_fKE lost to deformation/heat

📝 Worked Example — Impulse–Momentum with Calculus

A 0.40 kg0.40\,\text{kg} ball traveling in +x+x at 5 m/s5\,\text{m/s} is struck so that a force Fx(t)=(200−4000t) NF_x(t) = (200 - 4000t)\,\text{N} acts on it while tt runs from 00 to 0.05 s0.05\,\text{s}. Find the ball's final velocity.

Step 1 — Compute the impulse by integration.

Jx=∫00.05(200−4000t) dt=[ 200t−2000t2 ]00.05J_x = \int_0^{0.05}(200 - 4000t)\,dt = \left[\,200t - 2000t^2\,\right]_0^{0.05}

Step 2 — Evaluate.

Jx=200(0.05)−2000(0.05)2=10−5=5 N⋅sJ_x = 200(0.05) - 2000(0.05)^2 = 10 - 5 = 5\,\text{N}\cdot\text{s}

Step 3 — Apply the impulse-momentum theorem.

Jx=m vxf−m vxi  ⇒  vxf=vxi+Jxm=5+50.40=5+12.5=17.5 m/sJ_x = m\,v_{xf} - m\,v_{xi}\;\Rightarrow\; v_{xf} = v_{xi} + \frac{J_x}{m} = 5 + \frac{5}{0.40} = 5 + 12.5 = 17.5\,\text{m/s}

🔑 This single problem ties together the integral definition of impulse and the impulse-momentum theorem — a very common AP Physics C free-response combination.

Concept Check 🎯