Vectors in the Plane - Complete Interactive Lesson
Part 1: What Is a Vector?
➡️ Vectors in the Plane
Part 1 of 7 — What Is a Vector?
Topics in This Part
Section
Scalars vs. Vectors
Geometric Vectors & Notation
Equal Vectors
Magnitude (Length) of a Vector
🔑 Key Concept: A vector carries two pieces of information at once — a magnitude (how much) and a direction (which way). That single idea models velocity, force, and displacement, which is why vectors show up everywhere in physics and AP Precalculus Unit 4.
Scalars vs. Vectors
A scalar is just a number with units — it has size but no direction.
A vector has both magnitude and direction.
Quantity
Type
Why
A temperature of 72∘
scalar
only a size
A speed of 60 mph
scalar
size, no direction
A velocity of 60 mph due north
vector
size and direction
A mass of kg
💡 Speed vs. velocity is the classic distinction. "60 mph" is a scalar (speed); "60 mph heading east" is a vector (velocity). The direction is what makes it a vector.
Concept Check 🎯
Drawing & Naming Vectors
Geometrically, a vector is a directed line segment — an arrow. It has:
a tail (initial point), where the arrow starts, and
a head (terminal point), where the arrowhead is.
The length of the arrow shows the magnitude; the way it points shows the direction.
Notation
Way to write it
Meaning
v or
Equal Vectors
Two vectors are equal when they have the same magnitudeand the same direction — no matter where they are drawn on the page.
A vector has no fixed location. You can slide it anywhere (this is called a translation), and as long as you don't rotate it or stretch it, it stays the same vector.
u=
Concept Check 🎯
Magnitude (Length)
The magnitude of a vector is the length of its arrow. If you know how far the vector goes horizontally and vertically, the magnitude is just the distance formula — the Pythagorean theorem in disguise.
If a vector moves a units horizontally and b units vertically, then
∥v
Find the Magnitude 🧮
Use ∥v∥=a for a vector that moves right and up.
Part 2: Component Form
➡️ Vectors in the Plane
Part 2 of 7 — Component Form
🔑 The Big Move: Because a vector can slide anywhere, we slide its tail to the origin. Then the vector is described completely by where its head lands: its components.
Component Form
A vector in component form is written with angle brackets:
v=⟨
Part 3: Adding, Subtracting & Scaling Vectors
➡️ Vectors in the Plane
Part 3 of 7 — Adding, Subtracting & Scaling Vectors
🔑 The Rule: To add, subtract, or scale vectors, just work component by component. The geometry (tip-to-tail arrows) and the algebra (matching components) always agree.
Adding & Subtracting
Add or subtract vectors by combining matching components:
⟨a1,
Part 4: Unit Vectors & the i, j Form
➡️ Vectors in the Plane
Part 4 of 7 — Unit Vectors & the ^,^ Form
🔑 A unit vector has length exactly 1. It captures pure direction with no "size baggage," and it lets us write every vector as a clean combination of horizontal and vertical pieces.
Finding a Unit Vector
Part 5: Direction Angle & Magnitude–Direction Form
➡️ Vectors in the Plane
Part 5 of 7 — Direction Angle & Magnitude–Direction Form
🔑 Two languages, one vector. A vector can be described by its components⟨a,b⟩or by its magnitude and direction angle(r,θ). This part is about translating fluently between them.
From Components to Magnitude & Direction
Given , the is measured counterclockwise from the .
Part 6: Applications: Velocity, Force & Bearings
➡️ Vectors in the Plane
Part 6 of 7 — Applications: Velocity, Force & Bearings
🔑 Why we built all this. Real motion and forces add as vectors, not as plain numbers. A plane in a crosswind, two ropes pulling a crate — you find the resultant by adding components, then convert back to magnitude and direction.
The Resultant
When several vectors act at once, the single vector that has the same total effect is the resultant — just the vector sum.
Worked Example: A Plane in Wind
An airplane heads east at 200 mph (vector ⟨200,0⟩). A wind blows it north at 40 mph (vector ). Find the true ground velocity.
Part 7: Mixed Practice & Mastery Check
➡️ Vectors in the Plane
Part 7 of 7 — Mixed Practice & Mastery Check
You can now (1) tell scalars from vectors, (2) find components and magnitude, (3) add, subtract & scale, (4) normalize and use ^,^ form, (5) convert between components and magnitude–direction, and (6) solve velocity/force problems. Let's put it all together.
Quick Reference
Goal
Key formula
Components from points
5
scalar
only a size
A force of 5 N pushing right
vector
size and direction
v
a vector named v
PQ
the vector from point Pto point Q
∥v∥ or ∣v∣
the magnitude (length) of v
⚠️ Order matters.PQ starts at P and ends at Q. The vector QP points the opposite way — same length, reversed direction.
v
⟺
∥u∥=
∥v∥ and they point the same way
🔑 Position doesn't matter. Two arrows of equal length pointing in the same direction are equal vectors even if they sit in different parts of the plane. This freedom is what lets us "move" a vector's tail to the origin in Part 2.
∥
=
a2+b2
Example
A vector that goes 3 right and 4 up:
∥v∥=32+42=9+16=25=5
💡 The numbers 3,4,5 form a Pythagorean triple — a right triangle whose legs and hypotenuse are all whole numbers. Memorizing 3-4-5, 5-12-13, and 8-15-17 makes magnitudes fast to compute.
a is the horizontal component (how far right, if positive),
b is the vertical component (how far up, if positive).
This is the "standard position" of a vector: tail at the origin (0,0), head at the point (a,b).
⚠️ Brackets, not parentheses. We write ⟨a,b⟩ for a vector and (a,b) for a point. They look similar but mean different things — a point is a location, a vector is a displacement. AP graders care about this distinction.
Example
v=⟨3,−2⟩ means: starting from the tail, move 3 right and 2 down. Its head, placed in standard position, sits at the point (3,−2).
Read the Components 🔽
Finding Components From Two Points
To find the components of PQ (from P to Q), subtract the tail from the head — that is, terminal minus initial:
PQ=⟨x
Worked Example: P(1,2) and Q(4,7)
PQ=⟨4−1,7
So going from P to Q means moving 3 right and 5 up. ✓
⚠️ Head minus tail, every time. A common mistake is subtracting in the wrong order. PQ uses Q (the head) minusP (the tail). Reversing it gives , the opposite vector.
Worked Example: A(−3,5) and B(2,−1)
AB=⟨2−(−3),−1−5⟩=⟨5,−6⟩
And its magnitude:
∥AB∥=5
Since 61 is not a perfect square, we leave it exact (or approximate: 61).
💡 Watch the signs. Subtracting a negative coordinate flips it to addition: 2−(−3)=2+3=5. Careful sign work is where most component errors hide.
Components From Points 🧮
Find PQ=⟨xQ−xP,yQ−yP⟩. Enter the horizontal component, then the vertical component.
💡 Tip-to-tail. Geometrically, u+v means: draw u, then start v at the head of u. The sum (called the resultant) runs from the original tail to the final head. The component rule is the shortcut for that picture.
Scalar Multiplication
Multiplying a vector by a scalark multiplies each component by k:
k⟨a,b⟩=⟨ka,kb⟩
This scales the length by ∣k∣. The direction:
stays the same if k>0,
reverses if k<0 (the arrow flips around).
Examples
3⟨2,−1⟩=⟨6,−3⟩(3× longer, same direction)−2⟨2
🔑 Magnitude scales by ∣k∣:∥kv∥. So is three times as long, and is twice as long but points the opposite way.
Combine the Vectors 🧮
Let u=⟨4,−1⟩ and v=⟨−2,3⟩. Enter each result as ⟨?,?⟩ (horizontal, then vertical).
1)u+v
Concept Check 🎯
The Zero Vector & Opposite Vectors
The zero vector0=⟨0,0⟩ has magnitude 0 and no direction. It is the additive identity: v+0=v.
The opposite of v is −v — same length, reversed direction. Adding a vector to its opposite gives zero:
v+(−v
In fact, subtraction is just adding the opposite: u−v.
💡 This is exactly like numbers: 7−3=7+(−3). Vectors follow the same rules — they just do it in two components at once.
Zero & Opposite Vectors 🔽
A unit vector in the direction of v is found by dividing v by its own magnitude:
u^=∥v∥v=⟨∥v∥a,∥
This is called normalizing the vector. The result always has magnitude 1.
Worked Example: v=⟨3,4⟩
First the magnitude: ∥v∥=32+42=25=5.
u^=⟨53,54⟩
✅ Check the length:(53)2+(54)2=259+25162525=1=1 ✓
Normalize It 🧮
Find the unit vector in the direction of each vector. Enter each component as a fraction (e.g. 5/13 or -12/13).
1)v=⟨6,8⟩(first ∥v∥, then divide): u^=⟨?,?⟩2)v=⟨−5,12⟩: u^=⟨?,?⟩
The ^,^ (Standard Unit Vector) Form
Two special unit vectors point along the axes:
^=⟨1,0⟩(one unit right),^=⟨0,1⟩(one unit up)
Every vector is a combination of these:
⟨a,b⟩=a^+b^
Examples
Component form
^,^ form
⟨3,5⟩
💡 The two forms are completely interchangeable. ⟨a,b⟩ and a^+b^ are the same vector written two ways. AP problems use both, so get comfortable switching.
Switch Between Forms 🔽
Building a Vector of a Given Length
A unit vector is a "direction tool." To get a vector of length L pointing the same way as v, scale its unit vector by L:
Lu^=L⋅∥v∥
Example
Find a vector of length 15 in the direction of ⟨3,4⟩.
The unit vector is ⟨53,54⟩, so multiply by :
15⟨53,5
✅ Check:∥⟨9,12⟩∥=81+144= ✓ — exactly the length we wanted, same direction.
Concept Check 🎯
v=⟨a,b⟩
direction angle
θ
positive x-axis
∥v∥=a2+b2,tanθ=ab
⚠️ The calculator's arctan only returns angles in (−90∘,90∘). You must check which quadrant the vector is in and adjust. If a<0, add 180∘ to the arctangent result.
Worked Example: v=⟨1,3⟩
∥v∥=12+(3)2=1+3=4=2tanθ=13
So v has magnitude 2 at a direction angle of 60∘.
The Quadrant Adjustment
Because arctan(b/a) can't tell which way the vector actually points, use this guide:
Quadrant of ⟨a,b⟩
Sign of a, b
Adjustment to arctan(ab)
I
+,+
none (answer is 0∘–90∘)
II
Worked Example: v=⟨−3,3⟩ (Quadrant II)
arctan(−33)=arctan(−1)=
Since a=−3<0, add 180∘: θ=.
✅ Sanity check:⟨−3,3⟩ points up and to the left — that should be in Quadrant II, between 90∘ and 180∘. fits. ✓
Find the Direction Angle 🧮
Find θ (in degrees, 0∘≤θ<360∘) for each vector. These all land on familiar reference angles.
Going the other way, if a vector has magnitude r and direction angle θ, its components come from right-triangle trigonometry:
v=⟨rcosθ,rsinθ⟩
This is the workhorse formula for word problems — you are given a speed/force and a heading, and you need components.
Worked Example: magnitude 10, direction 30∘
a=10cos30∘=10⋅2
So v=⟨53.
💡 Memory aid:cos goes with the horizontal (cosine ↔ x), sin with the vertical (sine ↔ y). Mixing them up is the #1 error in vector word problems.
Concept Check 🎯
Components From Magnitude & Direction 🧮
Use v=⟨rcosθ,rsinθ⟩. Enter exact decimals where the angle is "nice."
1)r=4,θ=0∘: ⟨?,?⟩2):
⟨0,40⟩
Add the components:
r=⟨200,0⟩+⟨0,40⟩=⟨200,40⟩
Magnitude (ground speed):
∥r∥=2002+402=40000+1600=41600≈203.96 mph
Direction (north of east):
θ=arctan(20040)=arctan(0.2)≈11.3∘ north of east
💡 The plane's ground speed (≈204 mph) is more than its airspeed, and it drifts about 11.3∘ off course — exactly why pilots correct for wind.
Find the Resultant 🧮
A boat motors east at 9 mph; a current pushes it south at 12 mph.
1) Resultant components ⟨?,?⟩(east is +x, north is +y)2) Resultant speed (magnitude) =? mph
Forces & Components of a Single Vector
Often you are given a vector by its magnitude and direction and must break it into components first.
Worked Example: Pulling a Wagon
You pull a wagon with a force of 50 N at an angle of 30∘ above the horizontal. How much force acts horizontally vs. vertically?
Fx=50cos30∘=50⋅23=253≈43.3 N (horizontal)Fy=50sin30∘=50⋅
💡 Most of your 50 N pull (≈43.3 N) moves the wagon forward; only 25 N lifts it. Resolving a force into components tells you which part of your effort actually does the job.
A Note on Bearings
Navigation often uses bearings — angles measured clockwise from due north, not counterclockwise from east.
Compass direction
Bearing
Standard direction angle θ
North
000∘
90∘
East
090∘
0∘
South
180∘
270∘
West
270∘
180∘
⚠️ Don't mix conventions. A bearing of 90∘ means east, but a standard direction angle of 90∘ means north. Read each problem carefully and convert before plugging into ⟨r.
Set Up the Components 🔽
A car drives at 60 mph in various directions. Choose the correct component setup (east =+x, north =+y).
Application Check 🎯
P→Q
⟨xQ−xP,yQ−yP⟩
Magnitude
∥v∥=a2+b2
Add / subtract
⟨a1±a2,b1±b2⟩
Scalar multiple
k⟨a,b⟩=⟨ka,kb⟩, length $\times
Unit vector
u^=∥v∥v
Components from r,θ
⟨rcosθ,rsinθ⟩
Direction angle
θ=arctan(ab), adjust for quadrant
⚠️ Top traps: subtract head − tail (not tail − head); add 180∘ when a<0; magnitude is never negative; cos ↔ horizontal, sin ↔ vertical.
Mixed Practice 🔽
Let u=⟨3,−4⟩ and v=⟨−1,2⟩.
Mixed Practice 🧮
1) Magnitude of PQ for P(−2,1),Q(1,5): ∥PQ∥=?2) Components of a vector with magnitude 6 at direction angle 90∘: ⟨?,?⟩