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🎯⭐ INTERACTIVE LESSON

Translation

Learn step-by-step with interactive practice!

Translation - Complete Interactive Lesson

Part 1: Translation

Translation: Sliding Figures in the Plane

Focus: Move every point of a figure by the same vector — no turning, no flipping, no resizing.


Topics in This Lesson

Section
What a Translation Really Does
Vector Notation and Coordinate Rules
Translating a Whole Figure
Composing Two Translations
Common Mistakes and How to Avoid Them

🔑 Big Idea: A translation is the only rigid transformation that moves every point by the same vector. That single property is why translations preserve lengths, angle measures, and orientation — they are the gentlest isometry.


What You'll Master

  • Read and apply translation rules in the form (x,y)→(x+a, y+b)(x, y) \to (x + a,\, y + b)
  • Convert between vector notation ⟨a, b⟩\langle a,\, b \rangle and coordinate rules
  • Translate any polygon by translating each vertex consistently
  • Recognize when two consecutive translations can be combined into one

Entrance Quiz: Translation Readiness

🧭 Vector Notation and Coordinate Rules

A translation is described completely by a single translation vector v⃗=⟨a, b⟩\vec{v} = \langle a,\, b \rangle:

Tv⃗(x,y)  =  (x+a, y+b)T_{\vec{v}}(x, y) \;=\; (x + a,\, y + b)
NotationWhat it means
⟨a, b⟩\langle a,\, b \rangleMove aa units in the xx-direction and bb units in the yy-direction
(x,y)→(x+a, y+b)(x, y) \to (x + a,\, y + b)Coordinate rule for the same translation
a>0a > 0Shift to the right
a<0a < 0Shift to the left
b>0b > 0Shift up
b<0b < 0Shift down

💡 Reading a translation backwards: if you know a starting point PP and its image P′P', you can recover the vector by subtracting: v⃗=P′−P\vec{v} = P' - P. For P(2,−3)P(2, -3) and P′(5,1)P'(5, 1), the translation vector is ⟨3, 4⟩\langle 3,\, 4 \rangle.


Why translations preserve everything

For any two points PP and QQ, the translated points satisfy

Tv⃗(P)−Tv⃗(Q)  =  (P+v⃗)−(Q+v⃗)  =  P−Q.T_{\vec{v}}(P) - T_{\vec{v}}(Q) \;=\; (P + \vec{v}) - (Q + \vec{v}) \;=\; P - Q.

The vector between any two points is unchanged, so distances, angles, and orientation all stay exactly the same.

✏️ Translating a Whole Figure

To translate a polygon, translate each vertex with the same rule and connect the images in the same order.

Worked Example

Translate triangle A(1,2),  B(4,2),  C(2,5)A(1, 2),\; B(4, 2),\; C(2, 5) by the rule (x,y)→(x−3, y+1)(x, y) \to (x - 3,\, y + 1).

VertexRule appliedImage
A(1,2)A(1, 2)(1−3, 2+1)(1 - 3,\, 2 + 1)A′(−2, 3)A'(-2,\, 3)
B(4,2)B(4, 2)(4−3, 2+1)(4 - 3,\, 2 + 1)B′(1, 3)B'(1,\, 3)
C(2,5)C(2, 5)(2−3, 5+1)(2 - 3,\, 5 + 1)C′(−1, 6)C'(-1,\, 6)

Connect A′→B′→C′→A′A' \to B' \to C' \to A' in the same order as the original. Because every point shifted by ⟨−3, 1⟩\langle -3,\, 1 \rangle:

  • AB‾\overline{AB} and A′B′‾\overline{A'B'} are the same length (33 units)
  • ∠A\angle A and ∠A′\angle A' have the same measure
  • The triangle still goes counterclockwise (orientation preserved)

🔁 Composing Two Translations

If you translate by v⃗1=⟨a1, b1⟩\vec{v}_1 = \langle a_1,\, b_1 \rangle and then by v⃗2=⟨a2, b2⟩\vec{v}_2 = \langle a_2,\, b_2 \rangle, the combined effect is a single translation by

v⃗1+v⃗2  =  ⟨a1+a2,  b1+b2⟩.\vec{v}_1 + \vec{v}_2 \;=\; \langle a_1 + a_2,\; b_1 + b_2 \rangle.
First translationThen translationNet effect
⟨3, −2⟩\langle 3,\, -2 \rangle⟨5, 7⟩\langle 5,\, 7 \rangle⟨8, 5⟩\langle 8,\, 5 \rangle
⟨−4, 1⟩\langle -4,\, 1 \rangle⟨4, −1⟩\langle 4,\, -1 \rangle⟨0, 0⟩\langle 0,\, 0 \rangle (identity!)
⟨0, 6⟩\langle 0,\, 6 \rangle⟨−3, 0⟩\langle -3,\, 0 \rangle⟨−3, 6⟩\langle -3,\, 6 \rangle

🔑 Order doesn't matter for translations: v⃗1+v⃗2=v⃗2+v⃗1\vec{v}_1 + \vec{v}_2 = \vec{v}_2 + \vec{v}_1. (This is unusual — for most combinations of rigid transformations, order does matter.)

Check: Reading and Composing Translations

⚠️ Common Mistakes

  1. Confusing direction signs. Many students read "x−3x - 3" as "move right 3" because they see the "3". Always trust the sign: a subtraction on the xx-coordinate shifts left.

  2. Applying the rule to only one vertex. Once you find one image point, it's tempting to "just count" to find the others on the graph. Counting from a graph introduces errors — use the coordinate rule for every vertex.

  3. Swapping the role of aa and bb. In ⟨a, b⟩\langle a,\, b \rangle, the first entry is always horizontal and the second is always vertical. Writing ⟨3, 4⟩\langle 3,\, 4 \rangle for "up 3, right 4" is wrong; the correct vector is ⟨4, 3⟩\langle 4,\, 3 \rangle.

  4. Forgetting that the translation vector is the same for every point. A translation does not depend on where the point is — it depends only on the vector.

Exit Quiz: Translation Mastery