Rotation - Complete Interactive Lesson
Part 1: Rotation
Rotation: Turning Figures About a Center
Focus: Spin a figure around a fixed center point by a specified angle and direction.
Topics in This Lesson
| Section |
|---|
| What a Rotation Needs |
| Coordinate Rules for Rotations About the Origin |
| Rotating a Whole Figure |
| Rotations About Points Other Than the Origin |
| Composing Two Rotations |
🔑 Big Idea: A rotation is a rigid transformation specified by three pieces of information: a center, an angle, and a direction. It preserves distances, angles, and orientation.
What You'll Master
- Apply rotation rules about the origin (both directions)
- Rotate a figure by rotating each vertex by the same angle
- Use translation + rotate + translate-back to rotate about any center
- Recognize that composing two rotations gives another rotation (or a translation)
Entrance Quiz: Rotation Readiness
🧭 What a Rotation Needs
To specify a rotation completely, you need:
- A center (a single point — the pivot)
- An angle (how far to turn)
- A direction — counterclockwise (positive) or clockwise (negative)
Under a rotation about by angle :
- (the center is fixed)
- For any other point , the image lies on the circle centered at with radius , and .
💡 Convention: in math, positive angles are counterclockwise. So alone means counterclockwise; " clockwise" or "" means the other direction.
📐 Coordinate Rules for Rotations About the Origin
| Rotation (about origin) | Coordinate rule |
|---|---|
| counterclockwise | |
| (either direction) | |
| counterclockwise (= clockwise) | |
| (identity) |
How to remember these without memorizing
A counterclockwise rotation sends the unit vectors as follows:
So . Apply it again for , and so on.
🔑 Quick sanity check: rotate counterclockwise by . The image should be , not . If your rule gives , you've used the clockwise rule.
✏️ Rotating a Whole Figure
Worked Example
Rotate triangle by clockwise about the origin.
Rule: .
| Vertex | Rule applied | Image |
|---|---|---|
Because rotations preserve orientation, is traversed in the same direction as . The triangle rotated rigidly into the fourth quadrant region.
🎯 Rotating About a Point Other Than the Origin
To rotate by angle about a center :
- Translate so that moves to the origin: .
- Rotate about the origin using the rule for .
- Translate back: add to the result.
Worked Example
Rotate by counterclockwise about .
- Shift: .
- Rotate counterclockwise: .
- Shift back: .
So the image is .
Check: Rotations About the Origin
⚠️ Common Mistakes
-
Mixing up clockwise and counterclockwise rules. Use the anchor: rotated counterclockwise becomes . If your rule sends , you wrote the clockwise rule.
-
Negating only one coordinate for a rotation. A rotation negates both coordinates. Negating only one is a reflection over an axis.
-
Skipping the translate / translate-back steps when rotating about a non-origin point. The shortcut rules in the table only work about the origin.
-
Forgetting that the center is fixed. If a vertex lies at the center of rotation, its image is the vertex itself — don't move it.