Rotation - Complete Interactive Lesson
Part 1: Rotation
Rotation: Turning Figures About a Center
Focus: Spin a figure around a fixed center point by a specified angle and direction.
Topics in This Lesson
| Section |
|---|
| What a Rotation Needs |
| Coordinate Rules for Rotations About the Origin |
| Rotating a Whole Figure |
| Rotations About Points Other Than the Origin |
| Composing Two Rotations |
🔑 Big Idea: A rotation is a rigid transformation specified by three pieces of information: a center, an angle, and a direction. It preserves distances, angles, and orientation.
What You'll Master
- Apply rotation rules about the origin (both directions)
- Rotate a figure by rotating each vertex by the same angle
- Use translation + rotate + translate-back to rotate about any center
- Recognize that composing two rotations gives another rotation (or a translation)
Entrance Quiz: Rotation Readiness
🧭 What a Rotation Needs
To specify a rotation completely, you need:
- A center (a single point — the pivot)
- An angle (how far to turn)
- A direction — counterclockwise (positive) or clockwise (negative)
Under a rotation about by angle :
- (the center is fixed)
📐 Coordinate Rules for Rotations About the Origin
| Rotation (about origin) | Coordinate rule |
|---|---|
| counterclockwise | |
| (either direction) |
✏️ Rotating a Whole Figure
Worked Example
Rotate triangle by clockwise about the origin.
Rule: .
🎯 Rotating About a Point Other Than the Origin
To rotate by angle about a center :
- Translate so that moves to the origin: .
Check: Rotations About the Origin
⚠️ Common Mistakes
-
Mixing up clockwise and counterclockwise rules. Use the anchor: rotated counterclockwise becomes . If your rule sends , you wrote the clockwise rule.