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🎯⭐ INTERACTIVE LESSON

Rotation

Learn step-by-step with interactive practice!

Rotation - Complete Interactive Lesson

Part 1: Rotation

Rotation: Turning Figures About a Center

Focus: Spin a figure around a fixed center point by a specified angle and direction.


Topics in This Lesson

Section
What a Rotation Needs
Coordinate Rules for Rotations About the Origin
Rotating a Whole Figure
Rotations About Points Other Than the Origin
Composing Two Rotations

🔑 Big Idea: A rotation is a rigid transformation specified by three pieces of information: a center, an angle, and a direction. It preserves distances, angles, and orientation.


What You'll Master

  • Apply 90°, 180°, 270°90°,\, 180°,\, 270° rotation rules about the origin (both directions)
  • Rotate a figure by rotating each vertex by the same angle
  • Use translation + rotate + translate-back to rotate about any center
  • Recognize that composing two rotations gives another rotation (or a translation)

Entrance Quiz: Rotation Readiness

🧭 What a Rotation Needs

To specify a rotation completely, you need:

  1. A center OO (a single point — the pivot)
  2. An angle θ\theta (how far to turn)
  3. A direction — counterclockwise (positive) or clockwise (negative)

Under a rotation about OO by angle θ\theta:

  • O→OO \to O (the center is fixed)
  • For any other point PP, the image P′P' lies on the circle centered at OO with radius ∣OP∣|OP|, and ∠POP′=θ\angle POP' = \theta.
∣OP′∣  =  ∣OP∣,∠POP′  =  θ.|OP'| \;=\; |OP|, \qquad \angle POP' \;=\; \theta.

💡 Convention: in math, positive angles are counterclockwise. So 90°90° alone means counterclockwise; "90°90° clockwise" or "−90°-90°" means the other direction.

📐 Coordinate Rules for Rotations About the Origin

Rotation (about origin)Coordinate rule
90°90° counterclockwise(x,y)→(−y, x)(x, y) \to (-y,\, x)
180°180° (either direction)(x,y)→(−x, −y)(x, y) \to (-x,\, -y)
270°270° counterclockwise (= 90°90° clockwise)(x,y)→(y, −x)(x, y) \to (y,\, -x)
360°360°(x,y)→(x, y)(x, y) \to (x,\, y) (identity)

How to remember these without memorizing

A counterclockwise 90°90° rotation sends the unit vectors as follows:

ı^=(1,0)  →  (0,1)=ȷ^,ȷ^=(0,1)  →  (−1,0)=−ı^.\hat{\imath} = (1, 0) \;\to\; (0, 1) = \hat{\jmath}, \qquad \hat{\jmath} = (0, 1) \;\to\; (-1, 0) = -\hat{\imath}.

So (x,y)=xı^+yȷ^→x(0,1)+y(−1,0)=(−y, x)(x, y) = x\hat{\imath} + y\hat{\jmath} \to x(0, 1) + y(-1, 0) = (-y,\, x). Apply it again for 180°180°, and so on.

🔑 Quick sanity check: rotate (1,0)(1, 0) counterclockwise by 90°90°. The image should be (0,1)(0, 1), not (0,−1)(0, -1). If your rule gives (0,−1)(0, -1), you've used the clockwise rule.

✏️ Rotating a Whole Figure

Worked Example

Rotate triangle A(1,1),  B(4,1),  C(2,3)A(1, 1),\; B(4, 1),\; C(2, 3) by 90°90° clockwise about the origin.

Rule: (x,y)→(y, −x)(x, y) \to (y,\, -x).

VertexRule appliedImage
A(1,1)A(1, 1)(1, −1)(1,\, -1)A′(1,−1)A'(1, -1)
B(4,1)B(4, 1)(1, −4)(1,\, -4)B′(1,−4)B'(1, -4)
C(2,3)C(2, 3)(3, −2)(3,\, -2)C′(3,−2)C'(3, -2)

Because rotations preserve orientation, A′→B′→C′A' \to B' \to C' is traversed in the same direction as A→B→CA \to B \to C. The triangle rotated rigidly into the fourth quadrant region.

🎯 Rotating About a Point Other Than the Origin

To rotate by angle θ\theta about a center C=(h,k)C = (h, k):

  1. Translate so that CC moves to the origin: (x,y)→(x−h, y−k)(x, y) \to (x - h,\, y - k).
  2. Rotate about the origin using the rule for θ\theta.
  3. Translate back: add (h,k)(h, k) to the result.
Rotate about (h,k)  =  T(h,k)∘Rθ∘T(−h, −k)\text{Rotate about } (h, k) \;=\; T_{(h,k)} \circ R_\theta \circ T_{(-h,\,-k)}

Worked Example

Rotate (5,3)(5, 3) by 90°90° counterclockwise about (2,1)(2, 1).

  1. Shift: (5−2, 3−1)=(3, 2)(5 - 2,\, 3 - 1) = (3,\, 2).
  2. Rotate 90°90° counterclockwise: (3,2)→(−2, 3)(3, 2) \to (-2,\, 3).
  3. Shift back: (−2+2, 3+1)=(0, 4)(-2 + 2,\, 3 + 1) = (0,\, 4).

So the image is (0,4)(0, 4).

Check: Rotations About the Origin

⚠️ Common Mistakes

  1. Mixing up clockwise and counterclockwise rules. Use the anchor: (1,0)(1, 0) rotated 90°90° counterclockwise becomes (0,1)(0, 1). If your rule sends (1,0)→(0,−1)(1, 0) \to (0, -1), you wrote the clockwise rule.

  2. Negating only one coordinate for a 180°180° rotation. A 180°180° rotation negates both coordinates. Negating only one is a reflection over an axis.

  3. Skipping the translate / translate-back steps when rotating about a non-origin point. The shortcut rules in the table only work about the origin.

  4. Forgetting that the center is fixed. If a vertex lies at the center of rotation, its image is the vertex itself — don't move it.

Exit Quiz: Rotation Mastery