Reflection - Complete Interactive Lesson
Part 1: Reflection
Reflection: Mirror Images Across a Line
Focus: Flip a figure across a straight line so that each point and its image are equidistant from the line on opposite sides.
Topics in This Lesson
| Section |
|---|
| The Geometric Definition |
| Coordinate Rules for the Common Mirrors |
| Reflecting a Whole Figure |
| Orientation: Why Reflections "Flip" |
| Composing Two Reflections |
🔑 Big Idea: A reflection is the rigid transformation that reverses orientation. It is the only one of the three basic isometries that turns a left-handed figure into a right-handed one.
What You'll Master
- Apply coordinate rules for reflections over the -axis, -axis, line , and line
- Use the perpendicular-bisector property to reflect a point across any line
- Predict how vertex orientation changes after a reflection
- Recognize that two reflections compose to a translation or rotation
Entrance Quiz: Reflection Readiness
🪞 The Geometric Definition
A reflection across a line takes a point to the point such that:
- The line is the perpendicular bisector of .
- If already lies on , then (points on the mirror are fixed).
That is the only property you need — every coordinate rule below is a consequence of it.
💡 Fixed points of a reflection form a whole line (the mirror itself). Compare to translations (no fixed points unless ) and rotations (exactly one fixed point unless the angle is ).
📐 Coordinate Rules for Common Mirrors
For the four most common reflection lines in coordinate geometry:
| Mirror line | Coordinate rule | What happens |
|---|---|---|
| -axis | Keep , negate | |
| -axis | Negate , keep | |
| Swap coordinates | ||
| Swap and negate both |
Where do the swap rules come from?
For reflection over : the line has slope . The perpendicular from to this line has slope , and the foot of the perpendicular is at . Doubling the displacement from to the foot gives image — coordinates swap.
🔑 Vertical mirrors (): rule is . Horizontal mirrors (): rule is .
✏️ Reflecting a Whole Figure
Worked Example
Reflect triangle over the -axis.
| Vertex | Rule | Image |
|---|---|---|
Plot and connect them. The image triangle has the same side lengths and angles, but if the original was traversed counterclockwise, the image will be traversed clockwise — that is orientation reversal.
🔄 Orientation: Why Reflections "Flip"
Every triangle in the plane has a signed orientation:
- Positive (counterclockwise) if the vertices are listed in counterclockwise order
- Negative (clockwise) if they are listed in clockwise order
A single reflection multiplies the orientation by . So:
| Composition | Orientation effect |
|---|---|
| One reflection | Reverses orientation |
| Two reflections | Preserves orientation (net effect is a translation or rotation) |
| Three reflections | Reverses orientation (net effect is a glide reflection) |
💡 Diagnostic trick: if you see a transformation that preserves all distances but flips the orientation, it must involve an odd number of reflections.
Check: Identifying Reflections
⚠️ Common Mistakes
-
Negating both coordinates for every reflection. Negating both and is a rotation, not a reflection over an axis. Reflection over the -axis negates only ; reflection over the -axis negates only .
-
Forgetting that points on the mirror stay put. If a vertex lies on the line of reflection, the image equals the original — don't accidentally move it.
-
Mixing up and . Reflection over is (just swap). Reflection over is (swap and negate both).
-
Drawing the image in the same vertex order. After a reflection, the orientation reverses. If went counterclockwise originally, now goes clockwise.