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🎯⭐ INTERACTIVE LESSON

Position, Velocity, and Acceleration

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Position, Velocity, and Acceleration - Complete Interactive Lesson

Part 1: Position, Velocity & Acceleration

1D Kinematics — Position, Velocity & Acceleration

Part 1 of 7

In AP Physics C, kinematics is treated with the full power of calculus. We define the fundamental quantities as derivatives and integrals rather than simple ratios.

Definitions

QuantitySymbolCalculus Definition
Positionx(t)x(t)Given or found by integration
Velocityv(t)v(t)v=dxdtv = \frac{dx}{dt}
Accelerationa(t)a(t)a=dvdt=d2xdt2a = \frac{dv}{dt} = \frac{d^2x}{dt^2}

Key Insight

Velocity is the rate of change of position, and acceleration is the rate of change of velocity:

v(t)=dxdt,a(t)=dvdtv(t) = \frac{dx}{dt}, \qquad a(t) = \frac{dv}{dt}

These are instantaneous quantities — they describe motion at a single instant, not over an interval.

Average vs. Instantaneous Quantities

Average Velocity

vˉ=ΔxΔt=x(t2)−x(t1)t2−t1\bar{v} = \frac{\Delta x}{\Delta t} = \frac{x(t_2) - x(t_1)}{t_2 - t_1}

This is the slope of the secant line on the xx-tt graph.

Instantaneous Velocity

v(t)=lim⁡Δt→0ΔxΔt=dxdtv(t) = \lim_{\Delta t \to 0} \frac{\Delta x}{\Delta t} = \frac{dx}{dt}

This is the slope of the tangent line on the xx-tt graph.

Example

Given x(t)=t3−6tx(t) = t^3 - 6t:

  • Average velocity from t=1t = 1 to t=3t = 3:

vˉ=(27−18)−(1−6)3−1=9+52=7 m/s\bar{v} = \frac{(27-18)-(1-6)}{3-1} = \frac{9+5}{2} = 7 \text{ m/s}

  • Instantaneous velocity at t=2t = 2:

v(t)=3t2−6  ⟹  v(2)=12−6=6 m/sv(t) = 3t^2 - 6 \implies v(2) = 12 - 6 = 6 \text{ m/s}

Acceleration as the Second Derivative

Since a=dvdta = \frac{dv}{dt} and v=dxdtv = \frac{dx}{dt}, acceleration is the second derivative of position:

a(t)=d2xdt2a(t) = \frac{d^2x}{dt^2}

Sign Conventions

ConditionMotion Description
v>0v > 0Moving in the positive direction
v<0v < 0Moving in the negative direction
a>0,v>0a > 0, v > 0Speeding up (positive direction)
a<0,v>0a < 0, v > 0Slowing down (positive direction)
aa and vv same signSpeeding up
aa and vv opposite signSlowing down

Example

Given x(t)=2t3−9t2+12tx(t) = 2t^3 - 9t^2 + 12t:

v(t)=6t2−18t+12,a(t)=12t−18v(t) = 6t^2 - 18t + 12, \quad a(t) = 12t - 18

At t=1t = 1: v(1)=0v(1) = 0, a(1)=−6a(1) = -6. The particle is momentarily at rest and about to reverse direction.

Graphical Connections

The derivative chain x→v→ax \to v \to a connects the three graphs:

From GraphTo GetOperation
xx-ttv(t)v(t)Slope (derivative)
vv-tta(t)a(t)Slope (derivative)
vv-ttΔx\Delta xArea under curve (integral)
aa-ttΔv\Delta vArea under curve (integral)

Key Principle

The area under the vv-tt curve between t1t_1 and t2t_2 gives the displacement: Δx=∫t1t2v(t) dt\Delta x = \int_{t_1}^{t_2} v(t)\,dt

This is the fundamental theorem of calculus applied to motion!

Part 2: Constant Acceleration Equations

1D Kinematics — Constant Acceleration Equations

Part 2 of 7

When acceleration is constant (a=consta = \text{const}), the calculus simplifies to a family of algebraic equations known as the kinematic equations.

Derivation from Calculus

Starting from a(t)=a0a(t) = a_0 (constant):

v(t)=∫a0 dt=a0t+C1v(t) = \int a_0\,dt = a_0 t + C_1

With initial condition v(0)=v0v(0) = v_0, we get C1=v0C_1 = v_0:

v(t)=v0+a0t\boxed{v(t) = v_0 + a_0 t}

Integrating again:

x(t)=∫(v0+a0t) dt=v0t+12a0t2+C2x(t) = \int (v_0 + a_0 t)\,dt = v_0 t + \frac{1}{2}a_0 t^2 + C_2

With x(0)=x0x(0) = x_0:

x(t)=x0+v0t+12a0t2\boxed{x(t) = x_0 + v_0 t + \frac{1}{2}a_0 t^2}

The Complete Set of Kinematic Equations

For constant acceleration, five quantities are related: xx, vv, v0v_0, aa, and tt.

EquationMissing Variable
v=v0+atv = v_0 + atxx
x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2}at^2vv (final)
v2=v02+2a(x−x0)v^2 = v_0^2 + 2a(x - x_0)tt
x=x0+12(v0+v)tx = x_0 + \frac{1}{2}(v_0 + v)taa
x=x0+vt−12at2x = x_0 + vt - \frac{1}{2}at^2v0v_0

The Time-Independent Equation

The third equation deserves special attention. It comes from eliminating tt:

From v=v0+atv = v_0 + at, solve: t=v−v0at = \frac{v - v_0}{a}

Substitute into x−x0=v0t+12at2x - x_0 = v_0 t + \frac{1}{2}at^2:

v2=v02+2a(x−x0)v^2 = v_0^2 + 2a(x - x_0)

This is equivalent to the work-energy theorem (as you'll see later in the course).

Problem-Solving Strategy

Step-by-Step Approach

  1. Draw a diagram — label positive direction, origin, and key positions.
  2. List knowns and unknowns — identify which of xx, v0v_0, vv, aa, tt are given and which you need.
  3. Choose the right equation — pick the one that contains your unknown and all your knowns.
  4. Solve algebraically before substituting numbers.
  5. Check units and reasonableness.

Worked Example

A train decelerates from 3030 m/s to 1010 m/s over 200200 m. Find the acceleration.

Known: v0=30v_0 = 30 m/s, v=10v = 10 m/s, Δx=200\Delta x = 200 m. Find: aa.

Use v2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x:

100=900+2a(200)100 = 900 + 2a(200) −800=400a-800 = 400a a=−2 m/s2a = -2 \text{ m/s}^2

The negative sign confirms deceleration.

Multi-Step Problems

Many problems involve two phases of motion (e.g., acceleration then constant velocity, or two objects).

Example — Two-Phase Motion

A car accelerates from rest at 4 m/s24\text{ m/s}^2 for 55 s, then travels at constant velocity. Find the total distance in 1010 s.

Phase 1 (0≤t≤50 \le t \le 5): x1=12(4)(25)=50 mx_1 = \frac{1}{2}(4)(25) = 50 \text{ m} vfinal=0+4(5)=20 m/sv_{\text{final}} = 0 + 4(5) = 20 \text{ m/s}

Phase 2 (5≤t≤105 \le t \le 10): x2=20×5=100 mx_2 = 20 \times 5 = 100 \text{ m}

Total: x=50+100=150x = 50 + 100 = 150 m.

Part 3: Free Fall

1D Kinematics — Free Fall

Part 3 of 7

Free fall is constant-acceleration motion with a=−ga = -g (taking upward as positive), where g≈9.8 m/s2g \approx 9.8\text{ m/s}^2 near Earth's surface.

Equations for Free Fall

General FormFree-Fall Form
v=v0+atv = v_0 + atv=v0−gtv = v_0 - gt
y=y0+v0t+12at2y = y_0 + v_0 t + \frac{1}{2}at^2y=y0+v0t−12gt2y = y_0 + v_0 t - \frac{1}{2}gt^2
v2=v02+2aΔyv^2 = v_0^2 + 2a\Delta yv2=v02−2gΔyv^2 = v_0^2 - 2g\Delta y

Key Assumptions

  • Air resistance is negligible.
  • gg is constant (valid near Earth's surface).
  • The only force is gravity.

Objects Thrown Upward

When a ball is thrown upward with speed v0v_0:

Maximum Height

At the peak, v=0v = 0:

0=v02−2gΔy  ⟹  Δymax⁡=v022g0 = v_0^2 - 2g\Delta y \implies \Delta y_{\max} = \frac{v_0^2}{2g}

Time to Peak

0=v0−gtpeak  ⟹  tpeak=v0g0 = v_0 - gt_{\text{peak}} \implies t_{\text{peak}} = \frac{v_0}{g}

Total Flight Time (returning to launch height)

By symmetry: ttotal=2tpeak=2v0gt_{\text{total}} = 2t_{\text{peak}} = \frac{2v_0}{g}

Worked Example

A ball is thrown upward at 3030 m/s from the ground (g=10g = 10 m/s2^2):

  • Max height: 3022(10)=45\frac{30^2}{2(10)} = 45 m
  • Time to top: 3010=3\frac{30}{10} = 3 s
  • Total flight time: 66 s
  • Speed at landing: 3030 m/s (same as launch speed)

Symmetry of Free Fall

Free-fall trajectories exhibit beautiful symmetry:

PropertyGoing UpComing Down
Speed at height hhv02−2gh\sqrt{v_0^2 - 2gh}v02−2gh\sqrt{v_0^2 - 2gh} (same!)
Time to reach height hht1t_1ttotal−t1t_{\text{total}} - t_1
Acceleration−g-g (always)−g-g (always)

Calculus Proof of Symmetry

Position: y(t)=v0t−12gt2y(t) = v_0 t - \frac{1}{2}gt^2

Setting y(t)=y(t′)y(t) = y(t') for t≠t′t \neq t':

v0t−12gt2=v0t′−12gt′2v_0 t - \frac{1}{2}gt^2 = v_0 t' - \frac{1}{2}gt'^2

v0(t−t′)=12g(t2−t′2)=12g(t−t′)(t+t′)v_0(t - t') = \frac{1}{2}g(t^2 - t'^2) = \frac{1}{2}g(t-t')(t+t')

Dividing by (t−t′)(t - t'): t+t′=2v0gt + t' = \frac{2v_0}{g}

So the two times when the object is at the same height are symmetric about the midpoint t=v0/gt = v_0/g.

Calculus Approach to Free Fall

Starting from Newton's second law for free fall:

d2ydt2=−g\frac{d^2y}{dt^2} = -g

Integrate once (with initial condition v(0)=v0v(0) = v_0):

dydt=−gt+v0\frac{dy}{dt} = -gt + v_0

Integrate again (with y(0)=y0y(0) = y_0):

y(t)=−12gt2+v0t+y0y(t) = -\frac{1}{2}gt^2 + v_0 t + y_0

When does v=0v = 0?

dydt=0  ⟹  −gt+v0=0  ⟹  t=v0g\frac{dy}{dt} = 0 \implies -gt + v_0 = 0 \implies t = \frac{v_0}{g}

Checking with the second derivative test:

d2ydt2=−g<0\frac{d^2y}{dt^2} = -g < 0

Since the second derivative is negative, yy has a maximum at t=v0/gt = v_0/g. This confirms it's the peak height, not a minimum.

Part 4: Integration for Position

1D Kinematics — Integration for Position from Velocity

Part 4 of 7

One of the most important skills in AP Physics C is recovering position from a known velocity function using integration.

The Fundamental Relationship

x(t)=x(t0)+∫t0tv(t′) dt′x(t) = x(t_0) + \int_{t_0}^{t} v(t')\,dt'

This is the antiderivative approach: position is the integral of velocity.

Displacement vs. Distance

QuantityFormulaMeaning
Displacement∫t1t2v dt\int_{t_1}^{t_2} v\,dtNet change in position (can be negative)
Distance∫t1t2∣v∣ dt\int_{t_1}^{t_2} \vert v\vert\,dtTotal path length (always ≥0\ge 0)

When velocity changes sign, displacement and distance differ!

Integration Techniques in Kinematics

Polynomial Velocity

If v(t)=atnv(t) = at^n, then:

x(t)=an+1tn+1+Cx(t) = \frac{a}{n+1}t^{n+1} + C

Trigonometric Velocity

If v(t)=Acos⁡(ωt)v(t) = A\cos(\omega t):

x(t)=Aωsin⁡(ωt)+Cx(t) = \frac{A}{\omega}\sin(\omega t) + C

Exponential Velocity

If v(t)=v0e−ktv(t) = v_0 e^{-kt}:

x(t)=−v0ke−kt+Cx(t) = -\frac{v_0}{k}e^{-kt} + C

Worked Example

A particle has v(t)=12sin⁡(3t)v(t) = 12\sin(3t) m/s and x(0)=0x(0) = 0.

x(t)=∫12sin⁡(3t) dt=−4cos⁡(3t)+Cx(t) = \int 12\sin(3t)\,dt = -4\cos(3t) + C

From x(0)=0x(0) = 0: 0=−4cos⁡(0)+C=−4+C  ⟹  C=40 = -4\cos(0) + C = -4 + C \implies C = 4.

x(t)=4−4cos⁡(3t)=4[1−cos⁡(3t)]x(t) = 4 - 4\cos(3t) = 4[1 - \cos(3t)]

Computing Total Distance Traveled

When v(t)v(t) changes sign, you must split the integral at the zeros.

Example

v(t)=t2−4v(t) = t^2 - 4 for 0≤t≤30 \le t \le 3.

Step 1: Find where v=0v = 0: t2=4  ⟹  t=2t^2 = 4 \implies t = 2.

Step 2: Check signs:

  • 0≤t<20 \le t < 2: v<0v < 0 (moving left)
  • 2<t≤32 < t \le 3: v>0v > 0 (moving right)

Step 3: Compute:

Displacement=∫03(t2−4) dt=[t33−4t]03=(9−12)=−3\text{Displacement} = \int_0^3 (t^2-4)\,dt = \left[\frac{t^3}{3} - 4t\right]_0^3 = (9-12) = -3

Distance=∫02∣t2−4∣ dt+∫23(t2−4) dt\text{Distance} = \int_0^2 |t^2-4|\,dt + \int_2^3 (t^2-4)\,dt

=∫02(4−t2) dt+∫23(t2−4) dt= \int_0^2 (4-t^2)\,dt + \int_2^3 (t^2-4)\,dt

=[4t−t33]02+[t33−4t]23= \left[4t - \frac{t^3}{3}\right]_0^2 + \left[\frac{t^3}{3} - 4t\right]_2^3

=(8−83)+(−3−(−163))=163+73=233= \left(8 - \frac{8}{3}\right) + \left(-3 - (-\frac{16}{3})\right) = \frac{16}{3} + \frac{7}{3} = \frac{23}{3}

Using Definite Integrals from Data

On the AP exam, you may need to compute ∫v dt\int v\,dt from a table or graph.

From a Table

tt (s)0011223344
vv (m/s)2255664411

Using the trapezoidal rule:

∫04v dt≈12∑i(vi+vi+1)Δt\int_0^4 v\,dt \approx \frac{1}{2}\sum_{i} (v_i + v_{i+1})\Delta t

=12[(2+5)+(5+6)+(6+4)+(4+1)](1)=12(33)=16.5 m= \frac{1}{2}[(2+5) + (5+6) + (6+4) + (4+1)](1) = \frac{1}{2}(33) = 16.5 \text{ m}

This gives an approximation of the displacement over the interval.

Part 5: Differentiation for v & a

1D Kinematics — Differentiation for Velocity and Acceleration

Part 5 of 7

Given a position function x(t)x(t), we obtain velocity and acceleration through differentiation:

v(t)=dxdt,a(t)=dvdt=d2xdt2v(t) = \frac{dx}{dt}, \qquad a(t) = \frac{dv}{dt} = \frac{d^2x}{dt^2}

Common Derivative Rules in Kinematics

x(t)x(t)v(t)=dx/dtv(t) = dx/dta(t)=dv/dta(t) = dv/dt
AtnAt^nnAtn−1nAt^{n-1}n(n−1)Atn−2n(n-1)At^{n-2}
Asin⁡(ωt)A\sin(\omega t)Aωcos⁡(ωt)A\omega\cos(\omega t)−Aω2sin⁡(ωt)-A\omega^2\sin(\omega t)
AektAe^{kt}AkektAke^{kt}Ak2ektAk^2e^{kt}
Aln⁡(t)A\ln(t)A/tA/t−A/t2-A/t^2

Finding Turning Points and Direction Changes

A particle changes direction when v(t)=0v(t) = 0 and vv changes sign.

Method

  1. Find v(t)=dx/dtv(t) = dx/dt.
  2. Solve v(t)=0v(t) = 0 for critical times.
  3. Check sign of vv on either side (or use a(t)a(t) at that point).

Worked Example

x(t)=t3−12t+5x(t) = t^3 - 12t + 5

v(t)=3t2−12=3(t2−4)v(t) = 3t^2 - 12 = 3(t^2 - 4)

v=0v = 0 when t=±2t = \pm 2. For t>0t > 0, the turning point is at t=2t = 2.

Check: v(1)=3−12=−9<0v(1) = 3 - 12 = -9 < 0, v(3)=27−12=15>0v(3) = 27 - 12 = 15 > 0.

So the particle moves left for 0<t<20 < t < 2 and right for t>2t > 2.

Position at turning point: x(2)=8−24+5=−11x(2) = 8 - 24 + 5 = -11.

Using the Second Derivative

At t=2t = 2: a(2)=6(2)=12>0a(2) = 6(2) = 12 > 0.

Since v=0v = 0 and a>0a > 0, velocity is changing from negative to positive — confirming a direction reversal.

Speeding Up vs. Slowing Down

A particle is:

  • Speeding up when vv and aa have the same sign (v⋅a>0v \cdot a > 0)
  • Slowing down when vv and aa have opposite signs (v⋅a<0v \cdot a < 0)

Analysis Method

For x(t)=t3−12tx(t) = t^3 - 12t:

v(t)=3t2−12v(t) = 3t^2 - 12, a(t)=6t\quad a(t) = 6t

Intervalvvaav⋅av \cdot aMotion
0<t<20 < t < 2−-++−-Slowing down
t=2t = 200++00Turning point
t>2t > 2++++++Speeding up

Key Insight

Speed is ∣v(t)∣|v(t)|. You can also check by computing ddt∣v(t)∣\frac{d}{dt}|v(t)|.

When ∣v∣|v| is increasing, the particle speeds up. When ∣v∣|v| is decreasing, it slows down.

Higher-Order Analysis: Jerk

The rate of change of acceleration is called jerk:

j(t)=dadt=d3xdt3j(t) = \frac{da}{dt} = \frac{d^3x}{dt^3}

While rarely asked on the AP exam, understanding the derivative chain is important:

x(t)→d/dtv(t)→d/dta(t)→d/dtj(t)x(t) \xrightarrow{d/dt} v(t) \xrightarrow{d/dt} a(t) \xrightarrow{d/dt} j(t)

Example: Simple Harmonic Motion Preview

If x(t)=Acos⁡(ωt)x(t) = A\cos(\omega t):

QuantityExpression
v(t)v(t)−Aωsin⁡(ωt)-A\omega\sin(\omega t)
a(t)a(t)−Aω2cos⁡(ωt)=−ω2x(t)-A\omega^2\cos(\omega t) = -\omega^2 x(t)
j(t)j(t)Aω3sin⁡(ωt)A\omega^3\sin(\omega t)

Notice: a(t)=−ω2x(t)a(t) = -\omega^2 x(t). This means acceleration is proportional to (and opposite in sign to) position — the hallmark of simple harmonic motion.

Part 6: Problem-Solving Workshop

1D Kinematics — Problem-Solving Workshop

Part 6 of 7

This workshop focuses on developing systematic problem-solving skills for AP Physics C kinematics problems. We'll work through progressively harder problems.

Problem-Solving Framework

  1. Read carefully — identify what's given and what's asked.
  2. Choose your approach — differentiation (given xx, find vv or aa) or integration (given vv or aa, find xx).
  3. Apply initial conditions — use given values to determine constants of integration.
  4. Verify — check units, signs, and limiting cases.

Worked Problem 1: Multi-Phase Motion

Problem: A rocket launches vertically from rest. For 0≤t≤100 \le t \le 10 s, its acceleration is a(t)=6ta(t) = 6t m/s2m/s^{2}. At t=10t = 10 s, the engine cuts off and gravity takes over (a=−10a = -10 m/s2m/s^{2}). Find the maximum height.

Solution

Phase 1 (0≤t≤100 \le t \le 10):

v(t)=∫6t dt=3t2+Cv(t) = \int 6t\,dt = 3t^2 + C

v(0)=0  ⟹  C=0v(0) = 0 \implies C = 0, so v(t)=3t2v(t) = 3t^2.

At t=10t = 10: v(10)=300v(10) = 300 m/s.

y(t)=∫3t2 dt=t3+C′y(t) = \int 3t^2\,dt = t^3 + C'

y(0)=0  ⟹  C′=0y(0) = 0 \implies C' = 0, so y(t)=t3y(t) = t^3.

At t=10t = 10: y(10)=1000y(10) = 1000 m.

Phase 2 (t>10t > 10, let τ=t−10\tau = t - 10):

v=300−10τ=0  ⟹  τ=30 sv = 300 - 10\tau = 0 \implies \tau = 30 \text{ s}

Δy=300(30)−12(10)(900)=9000−4500=4500 m\Delta y = 300(30) - \frac{1}{2}(10)(900) = 9000 - 4500 = 4500 \text{ m}

Maximum height: 1000+4500=55001000 + 4500 = 5500 m.

Worked Problem 2: Graphs to Equations

Problem: The vv-tt graph shows a particle with:

  • v(0)=−4v(0) = -4 m/s
  • vv increases linearly to v(4)=4v(4) = 4 m/s
  • vv remains constant at 44 m/s for 4≤t≤64 \le t \le 6

Find the total distance traveled and displacement from t=0t = 0 to t=6t = 6.

Solution

Phase 1 (0≤t≤40 \le t \le 4): v(t)=−4+2tv(t) = -4 + 2t (slope = 4−(−4)4−0=2\frac{4-(-4)}{4-0} = 2)

v=0v = 0 at t=2t = 2 s (direction change).

Displacement Phase 1: ∫04(−4+2t) dt=[−4t+t2]04=−16+16=0\int_0^4 (-4+2t)\,dt = [-4t + t^2]_0^4 = -16 + 16 = 0

Distance Phase 1: ∫02∣−4+2t∣ dt+∫24(2t−4) dt=∫02(4−2t) dt+∫24(2t−4) dt\int_0^2 |{-4+2t}|\,dt + \int_2^4 (2t-4)\,dt = \int_0^2(4-2t)\,dt + \int_2^4(2t-4)\,dt =[4t−t2]02+[t2−4t]24=4+4=8= [4t-t^2]_0^2 + [t^2-4t]_2^4 = 4 + 4 = 8 m

Phase 2 (4≤t≤64 \le t \le 6): v=4v = 4 m/s (constant)

Displacement = Distance = 4×2=84 \times 2 = 8 m

Totals: Displacement =0+8=8= 0 + 8 = 8 m, Distance =8+8=16= 8 + 8 = 16 m.

Part 7: Review & Applications

1D Kinematics — Review & Applications

Part 7 of 7 — Comprehensive Review

Formula Sheet

RelationshipFormula
Velocity from positionv=dxdtv = \frac{dx}{dt}
Acceleration from velocitya=dvdt=d2xdt2a = \frac{dv}{dt} = \frac{d^2x}{dt^2}
Position from velocityx(t)=x0+∫0tv dt′x(t) = x_0 + \int_0^t v\,dt'
Velocity from accelerationv(t)=v0+∫0ta dt′v(t) = v_0 + \int_0^t a\,dt'
Constant accel: velocityv=v0+atv = v_0 + at
Constant accel: positionx=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2
Constant accel: time-freev2=v02+2aΔxv^2 = v_0^2 + 2a\Delta x

Key Concepts Summary

  • Differentiation: x→v→ax \to v \to a
  • Integration: a→v→xa \to v \to x (with initial conditions!)
  • Displacement ≠\neq distance when velocity changes sign
  • Speeding up: vv and aa same sign
  • Turning points: v=0v = 0 and vv changes sign

Application: Braking Distance

A car traveling at speed v0v_0 brakes with constant deceleration aa (where a<0a < 0). The stopping distance is:

v2=v02+2a⋅d  ⟹  0=v02+2adv^2 = v_0^2 + 2a \cdot d \implies 0 = v_0^2 + 2ad

d=v022∣a∣d = \frac{v_0^2}{2|a|}

Key Insight

Stopping distance is proportional to v02v_0^2. Doubling the speed quadruples the stopping distance.

SpeedStopping Distance (if ∣a∣=8\vert a\vert = 8 m/s2m/s^{2})
2020 m/s2525 m
3030 m/s56.2556.25 m
4040 m/s100100 m

With Reaction Time

If the driver takes time trt_r to react:

dtotal=v0tr+v022∣a∣d_{\text{total}} = v_0 t_r + \frac{v_0^2}{2|a|}

This combines linear and quadratic dependence on v0v_0.

AP-Style Problem

Problem: A particle moves along the xx-axis with velocity v(t)=3t2−12t+9v(t) = 3t^2 - 12t + 9 for t≥0t \ge 0. At t=0t = 0, the particle is at position x=2x = 2.

(a) Find all times when the particle is at rest.

v(t)=3(t2−4t+3)=3(t−1)(t−3)=0v(t) = 3(t^2 - 4t + 3) = 3(t-1)(t-3) = 0 at t=1t = 1 and t=3t = 3.

(b) Find the acceleration at each rest time.

a(t)=6t−12a(t) = 6t - 12. a(1)=−6a(1) = -6 m/s2m/s^{2}, a(3)=6a(3) = 6 m/s2m/s^{2}.

(c) Find the position at t=3t = 3.

x(3)=2+∫03(3t2−12t+9) dt=2+[t3−6t2+9t]03=2+(27−54+27)=2x(3) = 2 + \int_0^3(3t^2 - 12t + 9)\,dt = 2 + [t^3 - 6t^2 + 9t]_0^3 = 2 + (27-54+27) = 2

(d) Find the total distance from t=0t = 0 to t=3t = 3.

Split at t=1t = 1: distance =∣x(1)−x(0)∣+∣x(3)−x(1)∣= |x(1) - x(0)| + |x(3) - x(1)|

x(1)=2+[t3−6t2+9t]01=2+4=6x(1) = 2 + [t^3-6t^2+9t]_0^1 = 2 + 4 = 6

Distance =∣6−2∣+∣2−6∣=4+4=8= |6-2| + |2-6| = 4 + 4 = 8 m.

Topic Complete!

You've mastered 1D Kinematics for AP Physics C:

PartTopicStatus
1Position, velocity, acceleration✅
2Constant acceleration equations✅
3Free fall✅
4Integration for position✅
5Differentiation for velocity/acceleration✅
6Problem-solving workshop✅
7Review & applications✅

AP Exam Tip: On free-response problems, always show your calculus work explicitly. Write v=dx/dtv = dx/dt or x=∫v dtx = \int v\,dt before evaluating — the setup earns points even if arithmetic is wrong.