Position, Velocity, and Acceleration - Complete Interactive Lesson
Part 1: Position, Velocity & Acceleration
1D Kinematics — Position, Velocity & Acceleration
Part 1 of 7
In AP Physics C, kinematics is treated with the full power of calculus. We define the fundamental quantities as derivatives and integrals rather than simple ratios.
Definitions
| Quantity | Symbol | Calculus Definition |
|---|---|---|
| Position | Given or found by integration | |
| Velocity | ||
| Acceleration |
Key Insight
Velocity is the rate of change of position, and acceleration is the rate of change of velocity:
These are instantaneous quantities — they describe motion at a single instant, not over an interval.
Average vs. Instantaneous Quantities
Average Velocity
This is the slope of the secant line on the - graph.
Instantaneous Velocity
This is the slope of the tangent line on the - graph.
Example
Given :
- Average velocity from to :
- Instantaneous velocity at :
Acceleration as the Second Derivative
Since and , acceleration is the second derivative of position:
Sign Conventions
| Condition | Motion Description |
|---|---|
| Moving in the positive direction | |
| Moving in the negative direction | |
| Speeding up (positive direction) | |
| Slowing down (positive direction) | |
| and same sign | Speeding up |
| and opposite sign | Slowing down |
Example
Given :
At : , . The particle is momentarily at rest and about to reverse direction.
Graphical Connections
The derivative chain connects the three graphs:
| From Graph | To Get | Operation |
|---|---|---|
| - | Slope (derivative) | |
| - | Slope (derivative) | |
| - | Area under curve (integral) | |
| - | Area under curve (integral) |
Key Principle
The area under the - curve between and gives the displacement:
This is the fundamental theorem of calculus applied to motion!
Part 2: Constant Acceleration Equations
1D Kinematics — Constant Acceleration Equations
Part 2 of 7
When acceleration is constant (), the calculus simplifies to a family of algebraic equations known as the kinematic equations.
Derivation from Calculus
Starting from (constant):
With initial condition , we get :
Integrating again:
With :
The Complete Set of Kinematic Equations
For constant acceleration, five quantities are related: , , , , and .
| Equation | Missing Variable |
|---|---|
| (final) | |
The Time-Independent Equation
The third equation deserves special attention. It comes from eliminating :
From , solve:
Substitute into :
This is equivalent to the work-energy theorem (as you'll see later in the course).
Problem-Solving Strategy
Step-by-Step Approach
- Draw a diagram — label positive direction, origin, and key positions.
- List knowns and unknowns — identify which of , , , , are given and which you need.
- Choose the right equation — pick the one that contains your unknown and all your knowns.
- Solve algebraically before substituting numbers.
- Check units and reasonableness.
Worked Example
A train decelerates from m/s to m/s over m. Find the acceleration.
Known: m/s, m/s, m. Find: .
Use :
The negative sign confirms deceleration.
Multi-Step Problems
Many problems involve two phases of motion (e.g., acceleration then constant velocity, or two objects).
Example — Two-Phase Motion
A car accelerates from rest at for s, then travels at constant velocity. Find the total distance in s.
Phase 1 ():
Phase 2 ():
Total: m.
Part 3: Free Fall
1D Kinematics — Free Fall
Part 3 of 7
Free fall is constant-acceleration motion with (taking upward as positive), where near Earth's surface.
Equations for Free Fall
| General Form | Free-Fall Form |
|---|---|
Key Assumptions
- Air resistance is negligible.
- is constant (valid near Earth's surface).
- The only force is gravity.
Objects Thrown Upward
When a ball is thrown upward with speed :
Maximum Height
At the peak, :
Time to Peak
Total Flight Time (returning to launch height)
By symmetry:
Worked Example
A ball is thrown upward at m/s from the ground ( m/s):
- Max height: m
- Time to top: s
- Total flight time: s
- Speed at landing: m/s (same as launch speed)
Symmetry of Free Fall
Free-fall trajectories exhibit beautiful symmetry:
| Property | Going Up | Coming Down |
|---|---|---|
| Speed at height | (same!) | |
| Time to reach height | ||
| Acceleration | (always) | (always) |
Calculus Proof of Symmetry
Position:
Setting for :
Dividing by :
So the two times when the object is at the same height are symmetric about the midpoint .
Calculus Approach to Free Fall
Starting from Newton's second law for free fall:
Integrate once (with initial condition ):
Integrate again (with ):
When does ?
Checking with the second derivative test:
Since the second derivative is negative, has a maximum at . This confirms it's the peak height, not a minimum.
Part 4: Integration for Position
1D Kinematics — Integration for Position from Velocity
Part 4 of 7
One of the most important skills in AP Physics C is recovering position from a known velocity function using integration.
The Fundamental Relationship
This is the antiderivative approach: position is the integral of velocity.
Displacement vs. Distance
| Quantity | Formula | Meaning |
|---|---|---|
| Displacement | Net change in position (can be negative) | |
| Distance | $\int_{t_1}^{t_2} | v |
When velocity changes sign, displacement and distance differ!
Integration Techniques in Kinematics
Polynomial Velocity
If , then:
Trigonometric Velocity
If :
Exponential Velocity
If :
Worked Example
A particle has m/s and .
From : .
Computing Total Distance Traveled
When changes sign, you must split the integral at the zeros.
Example
for .
Step 1: Find where : .
Step 2: Check signs:
- : (moving left)
- : (moving right)
Step 3: Compute:
Using Definite Integrals from Data
On the AP exam, you may need to compute from a table or graph.
From a Table
| (s) | |||||
|---|---|---|---|---|---|
| (m/s) |
Using the trapezoidal rule:
This gives an approximation of the displacement over the interval.
Part 5: Differentiation for v & a
1D Kinematics — Differentiation for Velocity and Acceleration
Part 5 of 7
Given a position function , we obtain velocity and acceleration through differentiation:
Common Derivative Rules in Kinematics
Finding Turning Points and Direction Changes
A particle changes direction when and changes sign.
Method
- Find .
- Solve for critical times.
- Check sign of on either side (or use at that point).
Worked Example
when . For , the turning point is at .
Check: , .
So the particle moves left for and right for .
Position at turning point: .
Using the Second Derivative
At : .
Since and , velocity is changing from negative to positive — confirming a direction reversal.
Speeding Up vs. Slowing Down
A particle is:
- Speeding up when and have the same sign ()
- Slowing down when and have opposite signs ()
Analysis Method
For :
,
| Interval | Motion | |||
|---|---|---|---|---|
| Slowing down | ||||
| Turning point | ||||
| Speeding up |
Key Insight
Speed is . You can also check by computing .
When is increasing, the particle speeds up. When is decreasing, it slows down.
Higher-Order Analysis: Jerk
The rate of change of acceleration is called jerk:
While rarely asked on the AP exam, understanding the derivative chain is important:
Example: Simple Harmonic Motion Preview
If :
| Quantity | Expression |
|---|---|
Notice: . This means acceleration is proportional to (and opposite in sign to) position — the hallmark of simple harmonic motion.
Part 6: Problem-Solving Workshop
1D Kinematics — Problem-Solving Workshop
Part 6 of 7
This workshop focuses on developing systematic problem-solving skills for AP Physics C kinematics problems. We'll work through progressively harder problems.
Problem-Solving Framework
- Read carefully — identify what's given and what's asked.
- Choose your approach — differentiation (given , find or ) or integration (given or , find ).
- Apply initial conditions — use given values to determine constants of integration.
- Verify — check units, signs, and limiting cases.
Worked Problem 1: Multi-Phase Motion
Problem: A rocket launches vertically from rest. For s, its acceleration is . At s, the engine cuts off and gravity takes over ( ). Find the maximum height.
Solution
Phase 1 ():
, so .
At : m/s.
, so .
At : m.
Phase 2 (, let ):
Maximum height: m.
Worked Problem 2: Graphs to Equations
Problem: The - graph shows a particle with:
- m/s
- increases linearly to m/s
- remains constant at m/s for
Find the total distance traveled and displacement from to .
Solution
Phase 1 (): (slope = )
at s (direction change).
Displacement Phase 1:
Distance Phase 1: m
Phase 2 (): m/s (constant)
Displacement = Distance = m
Totals: Displacement m, Distance m.
Part 7: Review & Applications
1D Kinematics — Review & Applications
Part 7 of 7 — Comprehensive Review
Formula Sheet
| Relationship | Formula |
|---|---|
| Velocity from position | |
| Acceleration from velocity | |
| Position from velocity | |
| Velocity from acceleration | |
| Constant accel: velocity | |
| Constant accel: position | |
| Constant accel: time-free |
Key Concepts Summary
- Differentiation:
- Integration: (with initial conditions!)
- Displacement distance when velocity changes sign
- Speeding up: and same sign
- Turning points: and changes sign
Application: Braking Distance
A car traveling at speed brakes with constant deceleration (where ). The stopping distance is:
Key Insight
Stopping distance is proportional to . Doubling the speed quadruples the stopping distance.
| Speed | Stopping Distance (if ) | |:---:|:---:| | m/s | m | | m/s | m | | m/s | m |
With Reaction Time
If the driver takes time to react:
This combines linear and quadratic dependence on .
AP-Style Problem
Problem: A particle moves along the -axis with velocity for . At , the particle is at position .
(a) Find all times when the particle is at rest.
at and .
(b) Find the acceleration at each rest time.
. , .
(c) Find the position at .
(d) Find the total distance from to .
Split at : distance
Distance m.
Topic Complete!
You've mastered 1D Kinematics for AP Physics C:
| Part | Topic | Status |
|---|---|---|
| 1 | Position, velocity, acceleration | ✅ |
| 2 | Constant acceleration equations | ✅ |
| 3 | Free fall | ✅ |
| 4 | Integration for position | ✅ |
| 5 | Differentiation for velocity/acceleration | ✅ |
| 6 | Problem-solving workshop | ✅ |
| 7 | Review & applications | ✅ |
AP Exam Tip: On free-response problems, always show your calculus work explicitly. Write or before evaluating — the setup earns points even if arithmetic is wrong.