๐ŸŽฏโญ INTERACTIVE LESSON

One-Dimensional Motion

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One-Dimensional Motion - Complete Interactive Lesson

Part 1: Position & Displacement

๐Ÿ“ Position, Displacement, and Distance

Part 1 of 7 โ€” One-Dimensional Motion

Kinematics is the study of how things move โ€” without worrying about why they move. Before we can describe motion mathematically, we need precise definitions of where an object is and how far it has traveled.

In this lesson, we'll distinguish between three foundational concepts:

  • Position โ€” where an object is
  • Distance โ€” how far it has traveled (total path length)
  • Displacement โ€” how far and in what direction it has moved from its starting point

Position and Coordinate Systems

Position (xx) describes an object's location along a number line relative to a chosen origin (the zero point).

Key Ideas

  • Position is measured in meters (m) in SI units
  • You must choose a coordinate system: a reference point (origin) and a positive direction
  • Position can be positive or negative depending on which side of the origin the object is on

Example

If we set the origin at a mailbox on a straight road:

  • A car 50 m to the right: x=+50x = +50 m
  • A car 30 m to the left: x=โˆ’30x = -30 m

Important: The choice of origin is arbitrary โ€” different observers can choose different origins, but the physics doesn't change.

Displacement

Displacement (ฮ”x\Delta x) is the change in position:

ฮ”x=xfโˆ’xi\Delta x = x_f - x_i

where xfx_f is the final position and xix_i is the initial position.

Properties of Displacement

PropertyDescription
Vector quantityHas both magnitude and direction
Sign mattersPositive = in positive direction, Negative = in negative direction
Path-independentOnly depends on start and end points
SI unitmeters (m)

Example

A runner starts at xi=2x_i = 2 m and finishes at xf=8x_f = 8 m:

ฮ”x=8โˆ’2=+6ย m\Delta x = 8 - 2 = +6 \text{ m}

The positive sign tells us the runner moved in the positive direction.

Distance vs. Displacement

This is one of the most important distinctions in kinematics!

DistanceDisplacement
TypeScalar (magnitude only)Vector (magnitude + direction)
Alwaysโ‰ฅ 0Can be +, โˆ’, or 0
Depends on path?YesNo
FormulaTotal path lengthฮ”x=xfโˆ’xi\Delta x = x_f - x_i

Example

A student walks 4 m east, then 3 m west:

  • Distance = 4+3=74 + 3 = 7 m (total path traveled)
  • Displacement = 4โˆ’3=+14 - 3 = +1 m east (net change in position)

When Are They Equal?

Distance equals the magnitude of displacement only when the object moves in a straight line without changing direction.

Concept Check โ€” Position, Distance, and Displacement ๐ŸŽฏ

Displacement Calculations ๐Ÿงฎ

  1. A car drives from position xi=10x_i = 10 m to xf=โˆ’15x_f = -15 m. What is the displacement? (include sign, in meters)

  2. A hiker walks 6 km north, then 2 km south. What is the total distance traveled? (in km)

  3. For the same hiker in problem 2, what is the magnitude of the displacement? (in km)

Classify Each Quantity ๐Ÿ”

Exit Quiz โ€” Position, Distance & Displacement โœ…

Part 2: Speed & Velocity

๐Ÿƒ Average Velocity and Average Speed

Part 2 of 7 โ€” One-Dimensional Motion

Now that we understand position and displacement, we can describe how fast an object moves. There are two closely related but distinct quantities: average velocity and average speed.

Average Velocity

Average velocity is the rate of change of position โ€” displacement divided by elapsed time:

vavg=ฮ”xฮ”t=xfโˆ’xitfโˆ’tiv_{\text{avg}} = \frac{\Delta x}{\Delta t} = \frac{x_f - x_i}{t_f - t_i}

Properties

PropertyDescription
Vector quantityHas magnitude and direction (sign)
SI unitm/s
SignPositive โ†’ moving in + direction; Negative โ†’ moving in โˆ’ direction
Path-independentDepends only on initial and final positions

Example

A car travels from xi=20x_i = 20 m at ti=0t_i = 0 s to xf=80x_f = 80 m at tf=4t_f = 4 s:

vavg=80โˆ’204โˆ’0=604=15ย m/sv_{\text{avg}} = \frac{80 - 20}{4 - 0} = \frac{60}{4} = 15 \text{ m/s}

Average Speed

Average speed is the total distance traveled divided by the elapsed time:

averageย speed=totalย distanceฮ”t\text{average speed} = \frac{\text{total distance}}{\Delta t}

Velocity vs. Speed

Average VelocityAverage Speed
UsesDisplacementDistance
TypeVectorScalar
Can be zero?Yes (round trip)Only if no motion
Can be negative?YesNever

Example

A runner goes 100 m east in 10 s, then 60 m west in 6 s:

  • vavg=100โˆ’6010+6=4016=2.5v_{\text{avg}} = \frac{100 - 60}{10 + 6} = \frac{40}{16} = 2.5 m/s (east)
  • Average speed =100+6016=16016=10= \frac{100 + 60}{16} = \frac{160}{16} = 10 m/s

Key insight: Average speed โ‰ฅ |average velocity|, with equality only when the object doesn't reverse direction.

Concept Check โ€” Velocity and Speed ๐ŸŽฏ

Velocity and Speed Calculations ๐Ÿงฎ

  1. A bus travels 240 m east in 30 s. What is the average velocity? (in m/s)

  2. A delivery truck drives 80 km in 2 hours, then returns 80 km in 3 hours. What is the average speed for the entire trip? (in km/h, round to 3 significant figures)

  3. For the same delivery truck, what is the magnitude of the average velocity for the entire trip? (in km/h)

Quick Concept Review ๐Ÿ”

Exit Quiz โ€” Average Velocity & Speed โœ…

Part 3: Acceleration

โšก Acceleration

Part 3 of 7 โ€” One-Dimensional Motion

So far we know how to describe where an object is (position) and how fast it moves (velocity). Now we need to describe how the velocity itself changes โ€” that's acceleration.

Acceleration is the rate of change of velocity, just as velocity is the rate of change of position.

Defining Acceleration

Average acceleration is the change in velocity divided by the elapsed time:

aavg=ฮ”vฮ”t=vfโˆ’vitfโˆ’tia_{\text{avg}} = \frac{\Delta v}{\Delta t} = \frac{v_f - v_i}{t_f - t_i}

Properties

PropertyDescription
Vector quantityHas magnitude and direction (sign)
SI unitm/sยฒ (meters per second squared)
MeaningHow much velocity changes each second

Example

A car goes from vi=10v_i = 10 m/s to vf=30v_f = 30 m/s in 4 s:

aavg=30โˆ’104=204=5ย m/s2a_{\text{avg}} = \frac{30 - 10}{4} = \frac{20}{4} = 5 \text{ m/s}^2

This means the car's velocity increases by 5 m/s every second.

The Sign of Acceleration

A common misconception: negative acceleration does NOT always mean slowing down!

What matters is the relationship between the signs of velocity and acceleration:

VelocityAccelerationResult
++Speeding up (in + direction)
+โˆ’Slowing down (in + direction)
โˆ’โˆ’Speeding up (in โˆ’ direction)
โˆ’+Slowing down (in โˆ’ direction)

Rule of Thumb

  • Same sign (velocity and acceleration): object speeds up
  • Opposite signs: object slows down

Example

A car moving west (negative direction) at vi=โˆ’20v_i = -20 m/s accelerates to vf=โˆ’30v_f = -30 m/s in 5 s:

a=โˆ’30โˆ’(โˆ’20)5=โˆ’105=โˆ’2ย m/s2a = \frac{-30 - (-20)}{5} = \frac{-10}{5} = -2 \text{ m/s}^2

Both velocity and acceleration are negative โ†’ the car is speeding up (going faster in the negative direction).

Concept Check โ€” Acceleration ๐ŸŽฏ

Acceleration Calculations ๐Ÿงฎ

  1. A train accelerates from rest to 36 m/s in 12 s. What is the average acceleration? (in m/sยฒ)

  2. A ball rolling at 14 m/s comes to rest in 7 s. What is the average acceleration? (in m/sยฒ, include the sign)

  3. An object has acceleration a=4a = 4 m/sยฒ and initial velocity vi=3v_i = 3 m/s. What is the velocity after 5 s? (in m/s)

Acceleration Concepts ๐Ÿ”

Exit Quiz โ€” Acceleration โœ…

Part 4: Kinematic Equations

๐Ÿ“ The Kinematic Equations

Part 4 of 7 โ€” One-Dimensional Motion

When acceleration is constant, we can derive a powerful set of equations that relate position, velocity, acceleration, and time. These are the kinematic equations โ€” the core tools for solving 1D motion problems.

The Big Three Kinematic Equations

For constant acceleration along a straight line:

Equation 1: Velocity-Time

v=v0+atv = v_0 + at

Equation 2: Position-Time

x=x0+v0t+12at2x = x_0 + v_0 t + \frac{1}{2}at^2

Equation 3: Velocity-Position (no time)

v2=v02+2a(xโˆ’x0)v^2 = v_0^2 + 2a(x - x_0)

Or equivalently: v2=v02+2aฮ”xv^2 = v_0^2 + 2a\Delta x

Variable Summary

SymbolMeaning
x0x_0Initial position
xxFinal position
v0v_0Initial velocity
vvFinal velocity
aaConstant acceleration
ttElapsed time

Important: These equations work ONLY for constant acceleration. If aa changes, you need calculus or break the problem into intervals of constant aa.

Choosing the Right Equation

Each equation is missing one variable. Choose based on what you know and what you need:

EquationMissing Variable
v=v0+atv = v_0 + atxx (position)
x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2vv (final velocity)
v2=v02+2aฮ”xv^2 = v_0^2 + 2a\Delta xtt (time)

Problem-Solving Strategy

  1. List knowns โ€” identify which variables you have
  2. Identify the unknown โ€” what are you solving for?
  3. Choose the equation โ€” pick the one that contains your unknown and your knowns
  4. Solve algebraically โ€” rearrange and substitute
  5. Check units and sign โ€” does your answer make physical sense?

Worked Example

Problem: A car starts from rest and accelerates at 33 m/sยฒ for 88 s. Find (a) the final velocity and (b) the distance traveled.

Solution:

Known: v0=0v_0 = 0, a=3a = 3 m/sยฒ, t=8t = 8 s, x0=0x_0 = 0

(a) Use v=v0+atv = v_0 + at: v=0+(3)(8)=24ย m/sv = 0 + (3)(8) = 24 \text{ m/s}

(b) Use x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2: x=0+0(8)+12(3)(8)2=12(3)(64)=96ย mx = 0 + 0(8) + \frac{1}{2}(3)(8)^2 = \frac{1}{2}(3)(64) = 96 \text{ m}

Check: We can verify with v2=v02+2aฮ”xv^2 = v_0^2 + 2a\Delta x: 242=0+2(3)(96)=57624^2 = 0 + 2(3)(96) = 576 โœ“

Concept Check โ€” Kinematic Equations ๐ŸŽฏ

Kinematic Equation Practice ๐Ÿงฎ

  1. A motorcycle accelerates from v0=5v_0 = 5 m/s at a=2a = 2 m/sยฒ for t=6t = 6 s. What is the final velocity? (in m/s)

  2. A plane needs to reach 80 m/s to take off. If it starts from rest and accelerates at 4 m/sยฒ, what runway length does it need? (in meters)

  3. A car traveling at 30 m/s brakes with a=โˆ’6a = -6 m/sยฒ. How long does it take to stop? (in seconds)

Equation Selection Practice ๐Ÿ”

Exit Quiz โ€” Kinematic Equations โœ…

Part 5: Free Fall

๐ŸŽ Free Fall

Part 5 of 7 โ€” One-Dimensional Motion

Free fall is a special case of constant acceleration where the only force acting on an object is gravity. Near Earth's surface, all objects in free fall experience the same acceleration โ€” regardless of mass!

g=9.8ย m/s2โ‰ˆ10ย m/s2g = 9.8 \text{ m/s}^2 \approx 10 \text{ m/s}^2

This is one of the most elegant results in physics, first demonstrated by Galileo.

Setting Up Free Fall Problems

Sign Convention (standard)

Taking upward as positive:

  • a=โˆ’g=โˆ’9.8a = -g = -9.8 m/sยฒ
  • Upward velocities are positive
  • Downward velocities are negative

The Kinematic Equations for Free Fall

General FormFree Fall Version
v=v0+atv = v_0 + atv=v0โˆ’gtv = v_0 - gt
y=y0+v0t+12at2y = y_0 + v_0t + \frac{1}{2}at^2y=y0+v0tโˆ’12gt2y = y_0 + v_0t - \frac{1}{2}gt^2
v2=v02+2aฮ”yv^2 = v_0^2 + 2a\Delta yv2=v02โˆ’2gฮ”yv^2 = v_0^2 - 2g\Delta y

Key Facts

  • At the highest point, v=0v = 0 (momentarily at rest)
  • The acceleration is always โˆ’g-g, even at the top
  • Objects spend equal time going up and coming down (if launched and caught at same height)

Dropped Objects

When an object is dropped from rest: v0=0v_0 = 0

The equations simplify to:

  • v=โˆ’gtv = -gt
  • y=y0โˆ’12gt2y = y_0 - \frac{1}{2}gt^2
  • v2=โˆ’2gฮ”yv^2 = -2g\Delta y

Example: Dropping a stone

A stone is dropped from a 45 m cliff. How long does it take to hit the ground?

Taking y0=45y_0 = 45 m and the ground as y=0y = 0:

0=45โˆ’12(9.8)t20 = 45 - \frac{1}{2}(9.8)t^2

t2=2(45)9.8=9.18t^2 = \frac{2(45)}{9.8} = 9.18

t=3.03ย st = 3.03 \text{ s}

What is its speed at impact?

v=โˆ’gt=โˆ’(9.8)(3.03)=โˆ’29.7ย m/sv = -gt = -(9.8)(3.03) = -29.7 \text{ m/s}

Speed = โˆฃvโˆฃ=29.7|v| = 29.7 m/s (about 107 km/h!)

Objects Thrown Upward

When thrown upward with v0>0v_0 > 0:

Finding Maximum Height

At the top, v=0v = 0:

0=v02โˆ’2gฮ”y0 = v_0^2 - 2g\Delta y

ฮ”ymax=v022g\Delta y_{\text{max}} = \frac{v_0^2}{2g}

Finding Total Time (launched and caught at same height)

Time up = time down, and at the top v=0v = 0:

0=v0โˆ’gtup0 = v_0 - gt_{\text{up}}

tup=v0gt_{\text{up}} = \frac{v_0}{g}

ttotal=2tup=2v0gt_{\text{total}} = 2t_{\text{up}} = \frac{2v_0}{g}

Example

A ball is thrown upward at 19.6 m/s:

  • Max height: ฮ”y=19.62/(2ร—9.8)=19.6\Delta y = 19.6^2 / (2 \times 9.8) = 19.6 m
  • Time up: t=19.6/9.8=2.0t = 19.6/9.8 = 2.0 s
  • Total time: 4.04.0 s

Concept Check โ€” Free Fall ๐ŸŽฏ

Free Fall Calculations ๐Ÿงฎ

Use g=9.8g = 9.8 m/sยฒ.

  1. A ball is dropped from a height of 19.6 m. How long does it take to hit the ground? (in seconds)

  2. An object is thrown straight up at 29.4 m/s. What maximum height does it reach? (in meters)

  3. A stone is dropped from rest. What is its speed after 3 seconds of falling? (in m/s)

Round all answers to 3 significant figures.

Free Fall Concepts ๐Ÿ”

Exit Quiz โ€” Free Fall โœ…

Part 6: Problem-Solving Workshop

๐Ÿ› ๏ธ Problem-Solving Workshop

Part 6 of 7 โ€” One-Dimensional Motion

This lesson is all about practice. We'll work through a variety of 1D kinematics problems, building your confidence with the kinematic equations, free fall, and multi-step problems.

Problem-Solving Framework

  1. Draw a diagram โ€” sketch the situation, label known values
  2. Define your coordinate system โ€” choose an origin and positive direction
  3. List knowns and unknowns โ€” organize with a table
  4. Select the right equation โ€” match to your knowns/unknowns
  5. Solve and check โ€” does the answer make physical sense?

Warm-Up Problems ๐ŸŽฏ

Multi-Step Problems ๐Ÿงฎ

  1. A car accelerates from 10 m/s to 30 m/s over 200 m. What is the acceleration? (in m/sยฒ)

  2. A ball is thrown downward from a 50 m building at 5 m/s. How long until it hits the ground? (in seconds, round to 3 significant figures; use g=10g = 10 m/sยฒ)

  3. A police car starts from rest and accelerates at 3 m/sยฒ. A speeder passes at a constant 24 m/s at the same moment. How long until the police car catches the speeder? (in seconds)

Free Fall Applications ๐ŸŽฏ

Challenge Problems ๐Ÿ†

  1. Two cars start from rest at the same point. Car A accelerates at 2 m/sยฒ and Car B accelerates at 3 m/sยฒ. After 10 s, how much farther has Car B traveled than Car A? (in meters)

  2. A ball is dropped from 80 m. At the same instant, a ball is thrown upward from the ground at 20 m/s. At what height do they meet? (in meters, use g=10g = 10 m/sยฒ; round to 3 significant figures)

Exit Quiz โ€” Problem Solving โœ…

Part 7: Synthesis & AP Review

๐ŸŽ“ Synthesis & AP Review

Part 7 of 7 โ€” One-Dimensional Motion

Let's bring together everything from this unit: position, displacement, velocity, acceleration, kinematic equations, and free fall. This is your comprehensive review to prepare for AP-level questions.

Complete Summary

Core Definitions

QuantityFormulaType
Displacementฮ”x=xfโˆ’xi\Delta x = x_f - x_iVector
Average Velocityvavg=ฮ”x/ฮ”tv_{\text{avg}} = \Delta x / \Delta tVector
Average Speeddistance / ฮ”t\Delta tScalar
Average Accelerationa=ฮ”v/ฮ”ta = \Delta v / \Delta tVector

Kinematic Equations (constant aa)

  1. v=v0+atv = v_0 + at
  2. x=x0+v0t+12at2x = x_0 + v_0t + \frac{1}{2}at^2
  3. v2=v02+2aฮ”xv^2 = v_0^2 + 2a\Delta x

Free Fall

  • a=โˆ’g=โˆ’9.8a = -g = -9.8 m/sยฒ (taking up as positive)
  • All objects fall at the same rate (ignoring air resistance)
  • At maximum height: v=0v = 0

Common AP Traps

  • Negative acceleration โ‰  slowing down (depends on velocity sign)
  • Distance โ‰  displacement (especially for round trips)
  • Acceleration at the top of a throw = โˆ’g-g, NOT zero

AP-Style Questions โ€” Set 1 ๐ŸŽฏ

AP-Style Calculations ๐Ÿงฎ

  1. A car accelerates uniformly from 10 m/s to 25 m/s over a distance of 175 m. How long does this take? (in seconds)

  2. A ball is thrown upward at 24.5 m/s. How high above the launch point is it after 2 s? (in meters; use g=9.8g = 9.8 m/sยฒ)

  3. A train brakes from 36 m/s to 16 m/s over 8 s. What distance does it cover while braking? (in meters)

Round all answers to 3 significant figures.

Conceptual Mastery Check ๐Ÿ”

Final AP Review โœ