In an elastic collision, both momentum AND kinetic energy are conserved. These are special collisions where no energy is converted to heat, sound, or deformation. While perfectly elastic collisions are an idealization, collisions between hard objects like billiard balls and atomic/molecular collisions come very close.
What Makes a Collision Elastic?
An elastic collision satisfies TWO conservation laws simultaneously:
1. Conservation of Momentum (always)
m1โv1iโ+m2โv2iโ
2. Conservation of Kinetic Energy (elastic only)
21โm1
Comparison of Collision Types
Type
Momentum
Kinetic Energy
Objects After
Elastic
Conserved โ
Conserved โ
Separate
Inelastic
Conserved โ
NOT conserved โ
Separate
Perfectly inelastic
Conserved โ
Maximum loss โ
Stick together
Special Cases of Elastic Collisions
Case 1: Equal Masses (m1โ=m2โ), One at Rest
The moving object stops and the stationary object moves with the original velocity:
Real-World Examples
Nearly Elastic
Billiard balls โ very hard, minimal deformation
Atomic collisions โ ideal gas molecules
Newton's cradle โ steel balls transfer energy with minimal loss
Superball bouncing โ coefficient of restitution near 1
NOT Elastic
Car crashes โ significant deformation (perfectly inelastic if cars lock together)
Ball of clay โ sticks on impact
Football tackle โ players move together
Meteor impact โ enormous energy converted to heat and crater formation
How to Tell
If you can calculate KEiโ and and they're equal โ elastic. If โ inelastic.
Concept Check โ Elastic Collisions ๐ฏ
Elastic Collision Checks ๐งฎ
A 2 kg ball at +6 m/s hits a 2 kg ball at rest. After collision: Ball 1 stops, Ball 2 moves at +6 m/s.
What is KEiโ? (in J)
What is KEfโ? (in J)
Is this collision elastic? (type "yes" or "no")
Elastic Collision Properties ๐
Exit Quiz โ Elastic Collisions โ
Part 2: Perfectly Inelastic Collisions
๐งฒ Perfectly Inelastic Collisions
Part 2 of 7 โ Collisions
A perfectly inelastic collision is one where the colliding objects stick together and move as a single unit afterward. These are the simplest collision problems to solve because there's only one unknown (the final velocity), but they also represent the maximum possible kinetic energy loss.
The Physics
In a perfectly inelastic collision:
m1โv
Part 3: Elastic Collisions
๐ Inelastic Collisions โ Between the Extremes
Part 3 of 7 โ Collisions
Most real-world collisions are neither perfectly elastic nor perfectly inelastic โ they're somewhere in between. In a general inelastic collision, momentum is conserved but kinetic energy is NOT conserved. The objects separate after collision but with less total KE than before.
The Collision Spectrum
Collision Type
Momentum
KE
Objects After
KE Lost
Perfectly elastic
Conserved
Conserved
Separate
0%
Inelastic
Conserved
Partially lost
Separate
Some %
Perfectly inelastic
Conserved
Maximum loss
Stick together
Maximum %
The Key Insight
Momentum is ALWAYS conserved (if no net external force), regardless of collision type. The distinction between collision types is about kinetic energy.
Coefficient of Restitution
The () quantifies how "bouncy" a collision is:
Part 4: Energy in Collisions
๐ 1D Elastic Collision Formulas
Part 4 of 7 โ Collisions
For elastic collisions in one dimension, we can derive exact formulas for the final velocities by solving the conservation of momentum and conservation of kinetic energy equations simultaneously. These formulas are powerful and save significant computation time.
The Two Equations
For a 1D elastic collision:
Momentum:m1โv ... (1)
Part 5: 2D Collision Problems
๐ฏ 2D Collisions (Glancing Collisions)
Part 5 of 7 โ Collisions
When objects collide at an angle rather than head-on, we have a 2D (or glancing) collision. The physics is the same โ momentum is conserved โ but we must apply conservation independently in the x and y directions.
These are among the most challenging collision problems, but the systematic approach makes them manageable.
Setting Up 2D Collision Problems
Conservation Equations
Part 6: Problem-Solving Workshop
๐ง Problem-Solving Workshop
Part 6 of 7 โ Collisions
Time to integrate all collision concepts! In this workshop, we'll solve AP-level problems covering elastic, inelastic, and perfectly inelastic collisions in 1D and 2D. The key skill is identifying the collision type and choosing the right conservation laws.
Collision Problem Decision Tree
Step 1: Identify the Collision Type
Clue
Type
Use
"Objects stick together"
Perfectly inelastic
Momentum only
"Elastic collision" or "KE conserved"
Elastic
Momentum + KE
"Bounce apart" (no KE info)
Inelastic
Momentum only (need more info)
Step 2: Choose Equations
Collision Type
Equations Available
All types
Part 7: Synthesis & AP Review
๐ Synthesis & AP Review
Part 7 of 7 โ Collisions
This final lesson brings together all collision concepts: elastic, inelastic, perfectly inelastic, 1D and 2D, and the relationships between momentum and energy conservation. Let's review the key ideas and practice AP-level questions.
Complete Collision Summary
Conservation Laws by Collision Type
Type
Momentum
Kinetic Energy
e
Elastic
โ Conserved
โ Conserved
1
Inelastic
โ Conserved
โ Partially lost
0<
=
m1โv1fโ+
m2โv2fโ
โ
v1i2โ
+
21โm2โv2i2โ=
21โm1โv1f2โ+
21โm2โv2f2โ
v1fโ=0,v2fโ=v1iโ
This is seen clearly in Newton's cradle!
Case 2: Heavy Hits Light (m1โโซm2โ), Light at Rest
The heavy object barely changes speed; the light object flies off at nearly 2v1iโ:
v1fโโv1iโ,v2fโโ2v1iโ
Case 3: Light Hits Heavy (m1โโชm2โ), Heavy at Rest
The light object bounces back at nearly its original speed; the heavy object barely moves:
v1fโโโv1iโ,v2fโโ0
Think of a tennis ball bouncing off a bowling ball.
K
Efโ
KEfโ<KEiโ
1i
โ
+
m2โv2iโ=
(m1โ+
m2โ)vfโ
Solving for vfโ:
vfโ=m1โ+m2โm1โv1iโ+m2โv2iโโ
Properties
Property
Detail
Momentum
Conserved โ
Kinetic energy
NOT conserved โ (maximum loss)
Objects after
Stuck together (one final velocity)
Lost KE goes to
Heat, sound, deformation
Unknowns
Only 1 (vfโ)
Kinetic Energy Loss
The kinetic energy lost in a perfectly inelastic collision:
ฮKE=KEiโโKEfโ
Special Case: Target at Rest
For m1โ hitting stationary m2โ:
vfโ=m1โ+m
KEfโ=2
Fractionย retained=KEiโKE
Fractionย lost=m1โ+m2โ
Example
A 2 kg ball hits a 8 kg ball at rest:
Fraction of KE retained: 2/(2+8)=0.20 or 20%
Fraction of KE lost: 8/(2+8)=0.80 or 80% lost!
Maximum Loss
When m2โโซm1โ: nearly ALL KE is lost (object stops).
When m1โ=m2โ: exactly 50% of KE is lost.
Head-On Perfectly Inelastic Collisions
When objects move toward each other:
vfโ=m1โ+m2โm1โv1iโ+m2โv2iโโ
The sign of vfโ tells you which direction the combined mass moves.
Example
Car A (1200 kg, +20 m/s) hits Car B (800 kg, โ15 m/s) head-on:
vfโ=1200+800
The wreckage moves in the direction of Car A (the heavier/faster car).
Energy Lost
KEiโ=21
KEfโ=21โ(2000)(36
Lost=330,000โ36,000=294,000ย Jโ89%ย ofย initialย KE
(Assuming object 1 moves along the x-axis initially, and object 2 is at rest.)
Why the y-equation equals zero
If the initial motion is entirely along the x-axis, the total initial y-momentum is zero. After the collision, the y-components of the two objects must cancel:
m1โv1fโsinฮธ1โ=m2โv2fโsinฮธ2โ
Strategy
Choose x-axis along the initial velocity
Write conservation in x and y
If elastic: add the KE conservation equation
You have 2 (or 3) equations for the unknowns
Special Case: Equal Masses, Elastic, Target at Rest
This is a famous result in physics:
In a 2D elastic collision between equal masses (one at rest), the two objects always move at 90ยฐ to each other after the collision.
Proof (Summary)
From momentum conservation (vectors):
mv1iโ=mv1fโ+mv2fโv1iโ=
Squaring both sides:
v1i2โ=v1f
From KE conservation:
v1i2โ=v1f2โ
Comparing: 2v1fโโ
Since neither velocity is zero, v1fโโฅ โ they move at right angles!
Applications
This is seen in:
Billiards: cue ball and target ball go at 90ยฐ (if equal mass and elastic)
Nuclear physics: proton-proton scattering at 90ยฐ
Worked Example: 2D Perfectly Inelastic
A 3 kg ball at 4 m/s (+x) collides with a 2 kg ball at 5 m/s (+y). They stick together. Find the final velocity.
x-momentum:(3)(4)+(2)(0)=(5)vfxโvfxโ=12/5=2.4ย m/s
y-momentum:(3)(0)+(2)(5)=(5)vfyโ
Final speed:vfโ=2.42+2.0
Direction:ฮธ=arctan(2.42.0โ)=arctan(0.833)
above the x-axis.
Concept Check โ 2D Collisions ๐ฏ
2D Collision Practice ๐งฎ
A 5 kg ball at 6 m/s (+x) and a 3 kg ball at 4 m/s (+y) collide and stick together.
What is vfxโ? (in m/s, to 3 significant figures)
What is vfyโ? (in m/s)
What is the final speed? (in m/s, to 3 significant figures)