Operant Conditioning - Complete Interactive Lesson
Part 1: Thorndike & Skinner
🧠 Operant Conditioning
Part 1 of 7 — Thorndike & Skinner
1. Thorndike's Law of Effect
rewarded behaviors are repeated
2. B.F. Skinner
operant conditioning chamber (Skinner box)
3. Operant conditioning
learning through consequences
4. Behavior followed by reinforcement increases; by punishment decreases
Behavior followed by reinforcement increases; by punishment decreases
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### Key Points
- Thorndike's Law of Effect: rewarded behaviors are repeated
- B.F. Skinner: operant conditioning chamber (Skinner box)
- Operant conditioning: learning through consequences
- Behavior followed by reinforcement increases; by punishment decreases
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Part 2: Reinforcement Types
## Reinforcement Types
Part 2 of 7 — Reinforcement Types
1. Positive reinforcement
adding pleasant stimulus (+R)
2. Negative reinforcement
removing aversive stimulus (-R)
3. Both reinforcement types INCREASE behavior
Both reinforcement types INCREASE behavior
4. Primary reinforcers (food) vs secondary reinforcers (money, grades)
Primary reinforcers (food) vs secondary reinforcers (money, grades)
Concept Check 🎯
### Key Points
- Positive reinforcement: adding pleasant stimulus (+R)
- Negative reinforcement: removing aversive stimulus (-R)
- Both reinforcement types INCREASE behavior
- Primary reinforcers (food) vs secondary reinforcers (money, grades)
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Part 3: Punishment
## Punishment
Part 3 of 7 — Punishment
1. Positive punishment
adding aversive stimulus (+P)
2. Negative punishment
removing pleasant stimulus (-P)
3. Both punishment types DECREASE behavior
Both punishment types DECREASE behavior
4. Punishment has limitations
suppresses but doesn't eliminate, can cause aggression
Concept Check 🎯
### Key Points
- Positive punishment: adding aversive stimulus (+P)
- Negative punishment: removing pleasant stimulus (-P)
- Both punishment types DECREASE behavior
- Punishment has limitations: suppresses but doesn't eliminate, can cause aggression
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Part 4: Schedules of Reinforcement
## Schedules of Reinforcement
Part 4 of 7 — Schedules of Reinforcement
1. Continuous reinforcement
reinforce every response
2. Fixed-ratio (FR)
reinforce after set number of responses
3. Variable-ratio (VR)
reinforce after unpredictable number (gambling, most resistant to extinction)
4. Fixed-interval (FI) and Variable-interval (VI) schedules
Fixed-interval (FI) and Variable-interval (VI) schedules
Concept Check 🎯
### Key Points
- Continuous reinforcement: reinforce every response
- Fixed-ratio (FR): reinforce after set number of responses
- Variable-ratio (VR): reinforce after unpredictable number (gambling, most resistant to extinction)
- Fixed-interval (FI) and Variable-interval (VI) schedules
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Part 5: Shaping
## Shaping & Chaining
Part 5 of 7 — Shaping & Chaining
1. Shaping
reinforcing successive approximations
2. Used to teach complex behaviors
Used to teach complex behaviors
3. Token economy
secondary reinforcers exchangeable for primary
4. Applied behavior analysis (ABA)
treating autism
Concept Check 🎯
### Key Points
- Shaping: reinforcing successive approximations
- Used to teach complex behaviors
- Token economy: secondary reinforcers exchangeable for primary
- Applied behavior analysis (ABA): treating autism
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Part 6: Problem-Solving Workshop
## Problem-Solving Workshop
Part 6 of 7 — Problem-Solving Workshop
1. Classifying reinforcement and punishment scenarios
Classifying reinforcement and punishment scenarios
2. Identifying schedules of reinforcement
Identifying schedules of reinforcement
3. Comparing classical and operant conditioning
Comparing classical and operant conditioning
4. Designing behavior modification plans
Designing behavior modification plans
Concept Check 🎯
### Key Points
- Classifying reinforcement and punishment scenarios
- Identifying schedules of reinforcement
- Comparing classical and operant conditioning
- Designing behavior modification plans
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Part 7: AP Review
## Synthesis & AP Review
Part 7 of 7 — Synthesis & AP Review
1. Operant = voluntary behavior
Operant = voluntary behavior
2. Classical = involuntary responses
Classical = involuntary responses
3. Cognitive maps (Tolman) and latent learning
Cognitive maps (Tolman) and latent learning
4. AP exam
reinforcement scenarios
Concept Check 🎯
### Key Points
- Operant = voluntary behavior
- Classical = involuntary responses
- Cognitive maps (Tolman) and latent learning
- AP exam: reinforcement scenarios
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