Momentum and Impulse

Definition of momentum, impulse, and impulse-momentum theorem

💨 Momentum and Impulse

What is Momentum?

Momentum is the product of mass and velocity:

p=mv\vec{p} = m\vec{v}

where:

  • p\vec{p} = momentum (kg·m/s)
  • mm = mass (kg)
  • v\vec{v} = velocity (m/s)

Key Properties

  1. Vector quantity - has magnitude and direction (same direction as velocity)
  2. Depends on both mass and velocity - heavy slow object can have same momentum as light fast object
  3. Units: kg·m/s (or N·s)

💡 Physical Meaning: Momentum measures "quantity of motion" - how hard it is to stop a moving object.


Understanding Momentum

Large Momentum

  • Heavy object moving fast: Truck at highway speed
  • Hard to stop: Requires large force or long time

Small Momentum

  • Light object moving slowly: Tennis ball rolling
  • Easy to stop: Small force does the job

Zero Momentum

  • Object at rest (v=0v = 0)
  • Velocities cancel (two objects moving opposite directions with same mv|mv|)

Impulse

Impulse is the product of force and time:

J=FΔt\vec{J} = \vec{F}\Delta t

where:

  • J\vec{J} = impulse (N·s or kg·m/s)
  • F\vec{F} = average force (N)
  • Δt\Delta t = time interval (s)

For Variable Forces

J=titfF(t)dt\vec{J} = \int_{t_i}^{t_f} \vec{F}(t)\,dt

Graphically: Area under force vs. time graph


Impulse-Momentum Theorem

Impulse equals change in momentum:

J=Δp\vec{J} = \Delta \vec{p}

FΔt=mvfmvi\vec{F}\Delta t = m\vec{v}_f - m\vec{v}_i

FΔt=m(vfvi)\vec{F}\Delta t = m(\vec{v}_f - \vec{v}_i)

Derivation

From Newton's 2nd Law: F=ma=mΔvΔt\vec{F} = m\vec{a} = m\frac{\Delta \vec{v}}{\Delta t}

Multiply both sides by Δt\Delta t:

FΔt=mΔv=Δp\vec{F}\Delta t = m\Delta \vec{v} = \Delta \vec{p}


Applications of Impulse-Momentum Theorem

Same Change in Momentum, Different Ways

To stop a moving object (Δp\Delta p is fixed):

Option 1: Large force, short time

  • Example: Hitting a wall
  • FF is large, Δt\Delta t is small
  • Result: Large force can cause injury/damage

Option 2: Small force, long time

  • Example: Catching with hands that "give"
  • FF is small, Δt\Delta t is large
  • Result: Safer, less damage

Since FΔt=ΔpF\Delta t = \Delta p (constant), increasing Δt\Delta t decreases FF!


Real-World Examples

Air Bags

  • Increase collision time Δt\Delta t
  • Same momentum change, but force reduced
  • Prevents injury

Padded Dashboards

  • Increase stopping time
  • Reduce peak force on passengers

Following Through (Sports)

  • Golf, tennis, baseball
  • Increase contact time
  • Greater impulse → greater momentum change

Karate: Breaking Boards

  • Short contact time
  • Large force generated
  • Follow through maximizes impulse

Catching a Ball

  • Pull hands back (increase Δt\Delta t)
  • Reduce force on hands
  • More comfortable catch

Problem-Solving Strategy

For Impulse Problems:

  1. Identify initial and final velocities
  2. Calculate change in momentum: Δp=m(vfvi)\Delta p = m(v_f - v_i)
    • Remember: momentum is a vector! Watch signs!
  3. Apply impulse-momentum theorem: J=ΔpJ = \Delta p or FΔt=ΔpF\Delta t = \Delta p
  4. Solve for unknown (usually FF or Δt\Delta t)

Important Notes:

  • Direction matters! Use + and - for 1D problems
  • If FF varies, use average force: FavgΔt=ΔpF_{avg}\Delta t = \Delta p
  • Impulse has same units as momentum: N·s = kg·m/s

Momentum vs. Kinetic Energy

Both depend on mass and velocity, but differently:

| Property | Momentum | Kinetic Energy | |----------|----------|----------------| | Formula | p=mvp = mv | KE=12mv2KE = \frac{1}{2}mv^2 | | Vector? | Yes | No (scalar) | | Velocity dependence | Linear (vv) | Quadratic (v2v^2) | | Always conserved? | Yes (isolated system) | No (can convert to other forms) | | Can be negative? | Yes (direction) | No (always ≥ 0) |

Example: If you double velocity:

  • Momentum doubles (p2pp \to 2p)
  • Kinetic energy quadruples (KE4KEKE \to 4KE)

Force-Time Graphs

The area under a Force vs. Time graph equals the impulse.

For a constant force: J=FΔtJ = F\Delta t (rectangle area)

For a variable force: J=FdtJ = \int F\,dt (total area)


⚠️ Common Mistakes

Mistake 1: Forgetting Vector Nature

Wrong: Using speeds instead of velocities (losing direction info) ✅ Right: Use velocity with proper signs: Δp=m(vfvi)\Delta p = m(v_f - v_i)

Mistake 2: Impulse vs. Force

Impulse is NOT force! Impulse = force × time

Mistake 3: Units Confusion

Remember: 1 N·s = 1 kg·m/s (same units as momentum)

Mistake 4: Sign Errors

If object reverses direction:

  • Initial: vi=+10v_i = +10 m/s
  • Final: vf=5v_f = -5 m/s
  • Δv=510=15\Delta v = -5 - 10 = -15 m/s (NOT -5 m/s!)

Special Cases

Object Bouncing Off Wall

If object hits wall and bounces back elastically:

  • Before: vi=+vv_i = +v
  • After: vf=vv_f = -v
  • Δv=vv=2v\Delta v = -v - v = -2v
  • Δp=2mv|\Delta p| = 2mv (twice what you might expect!)

Object Sticking to Wall

  • Before: vi=+vv_i = +v
  • After: vf=0v_f = 0
  • Δv=v\Delta v = -v
  • Δp=mv|\Delta p| = mv

Bouncing off creates twice the momentum change of sticking!


Key Formulas Summary

| Concept | Formula | Units | |---------|---------|-------| | Momentum | p=mv\vec{p} = m\vec{v} | kg·m/s | | Impulse | J=FΔt\vec{J} = \vec{F}\Delta t | N·s | | Impulse-Momentum Theorem | J=Δp\vec{J} = \Delta \vec{p} | kg·m/s | | Newton's 2nd Law (momentum form) | F=dpdt\vec{F} = \frac{d\vec{p}}{dt} | N |

📚 Practice Problems

1Problem 1medium

Question:

A 0.15 kg baseball traveling at 40 m/s is hit by a bat and reverses direction, leaving at 50 m/s. The bat is in contact with the ball for 0.001 seconds. (a) What is the change in momentum? (b) What is the impulse on the ball? (c) What is the average force exerted by the bat?

💡 Show Solution

Solution:

Given: m = 0.15 kg, v_i = 40 m/s, v_f = -50 m/s (reversed), Δt = 0.001 s

(a) Change in momentum: Choose initial direction as positive. p_i = mv_i = 0.15 × 40 = 6.0 kg·m/s p_f = mv_f = 0.15 × (-50) = -7.5 kg·m/s Δp = p_f - p_i = -7.5 - 6.0 = -13.5 kg·m/s

Magnitude: |Δp| = 13.5 kg·m/s

(b) Impulse: J = Δp = -13.5 kg·m/s (or 13.5 kg·m/s in direction of bat)

(c) Average force: J = F_avg Δt -13.5 = F_avg (0.001) F_avg = -13,500 N or 1.35 × 10⁴ N

The negative sign indicates force is in direction of final velocity (opposite to initial).

2Problem 2medium

Question:

A 0.15 kg baseball traveling at 40 m/s is hit by a bat and reverses direction, leaving at 50 m/s. If the bat and ball are in contact for 0.002 s, what is the average force exerted by the bat on the ball?

💡 Show Solution

Given Information:

  • Mass: m=0.15m = 0.15 kg
  • Initial velocity: vi=+40v_i = +40 m/s (choose toward bat as positive)
  • Final velocity: vf=50v_f = -50 m/s (reverses direction)
  • Contact time: Δt=0.002\Delta t = 0.002 s

Find: Average force FF


Step 1: Calculate initial momentum

pi=mvi=(0.15)(40)=6 kg\cdotpm/sp_i = mv_i = (0.15)(40) = 6 \text{ kg·m/s}


Step 2: Calculate final momentum

pf=mvf=(0.15)(50)=7.5 kg\cdotpm/sp_f = mv_f = (0.15)(-50) = -7.5 \text{ kg·m/s}


Step 3: Calculate change in momentum

Δp=pfpi=7.56=13.5 kg\cdotpm/s\Delta p = p_f - p_i = -7.5 - 6 = -13.5 \text{ kg·m/s}

The negative sign indicates the direction (away from bat).

Magnitude: Δp=13.5|\Delta p| = 13.5 kg·m/s


Step 4: Apply impulse-momentum theorem

FΔt=ΔpF\Delta t = \Delta p

F(0.002)=13.5F(0.002) = -13.5

F=13.50.002=6,750 NF = \frac{-13.5}{0.002} = -6,750 \text{ N}


Answer: The average force is 6,750 N in the direction opposite to the initial motion (the bat pushes the ball backward).

Magnitude: 6,750 N (about 1,500 pounds of force!)

Note: The change in momentum is 13.513.5 kg·m/s, not just 7.57.5 kg·m/s, because the ball reversed direction. The velocity change is 50(40)=9050 - (-40) = 90 m/s!

3Problem 3medium

Question:

A 0.15 kg baseball traveling at 40 m/s is hit by a bat and reverses direction, leaving at 50 m/s. The bat is in contact with the ball for 0.001 seconds. (a) What is the change in momentum? (b) What is the impulse on the ball? (c) What is the average force exerted by the bat?

💡 Show Solution

Solution:

Given: m = 0.15 kg, v_i = 40 m/s, v_f = -50 m/s (reversed), Δt = 0.001 s

(a) Change in momentum: Choose initial direction as positive. p_i = mv_i = 0.15 × 40 = 6.0 kg·m/s p_f = mv_f = 0.15 × (-50) = -7.5 kg·m/s Δp = p_f - p_i = -7.5 - 6.0 = -13.5 kg·m/s

Magnitude: |Δp| = 13.5 kg·m/s

(b) Impulse: J = Δp = -13.5 kg·m/s (or 13.5 kg·m/s in direction of bat)

(c) Average force: J = F_avg Δt -13.5 = F_avg (0.001) F_avg = -13,500 N or 1.35 × 10⁴ N

The negative sign indicates force is in direction of final velocity (opposite to initial).

4Problem 4medium

Question:

A 1200 kg car traveling at 25 m/s crashes into a barrier and comes to rest in 0.10 seconds. (a) What is the impulse on the car? (b) What is the average force on the car? (c) How would increasing the crash time to 0.20 s affect the average force?

💡 Show Solution

Solution:

Given: m = 1200 kg, v_i = 25 m/s, v_f = 0, Δt = 0.10 s

(a) Impulse: J = Δp = m(v_f - v_i) = 1200(0 - 25) = -30,000 kg·m/s Magnitude: 3.0 × 10⁴ kg·m/s

(b) Average force: J = F_avg Δt -30,000 = F_avg (0.10) F_avg = -300,000 N or -3.0 × 10⁵ N Magnitude: 3.0 × 10⁵ N (opposing motion)

(c) Effect of longer crash time: If Δt = 0.20 s: F_avg = J/Δt = -30,000/0.20 = -150,000 N or -1.5 × 10⁵ N

Conclusion: Doubling the crash time halves the average force. This is why cars have crumple zones - they increase collision time, reducing force on passengers.

5Problem 5medium

Question:

A 1200 kg car traveling at 25 m/s crashes into a barrier and comes to rest in 0.10 seconds. (a) What is the impulse on the car? (b) What is the average force on the car? (c) How would increasing the crash time to 0.20 s affect the average force?

💡 Show Solution

Solution:

Given: m = 1200 kg, v_i = 25 m/s, v_f = 0, Δt = 0.10 s

(a) Impulse: J = Δp = m(v_f - v_i) = 1200(0 - 25) = -30,000 kg·m/s Magnitude: 3.0 × 10⁴ kg·m/s

(b) Average force: J = F_avg Δt -30,000 = F_avg (0.10) F_avg = -300,000 N or -3.0 × 10⁵ N Magnitude: 3.0 × 10⁵ N (opposing motion)

(c) Effect of longer crash time: If Δt = 0.20 s: F_avg = J/Δt = -30,000/0.20 = -150,000 N or -1.5 × 10⁵ N

Conclusion: Doubling the crash time halves the average force. This is why cars have crumple zones - they increase collision time, reducing force on passengers.

6Problem 6medium

Question:

A 60 kg person jumps from a height and lands on the ground, coming to rest in 0.1 s. If the person was traveling at 5 m/s just before landing, what average force does the ground exert on the person?

💡 Show Solution

Given Information:

  • Mass: m=60m = 60 kg
  • Initial velocity (downward): vi=5v_i = -5 m/s (taking down as negative)
  • Final velocity: vf=0v_f = 0 m/s (comes to rest)
  • Time to stop: Δt=0.1\Delta t = 0.1 s

Find: Average force from ground


Step 1: Calculate change in momentum

Δp=m(vfvi)=60(0(5))\Delta p = m(v_f - v_i) = 60(0 - (-5))

Δp=60(5)=300 kg\cdotpm/s\Delta p = 60(5) = 300 \text{ kg·m/s}

(Positive means upward direction)


Step 2: Apply impulse-momentum theorem

FnetΔt=ΔpF_{net}\Delta t = \Delta p

Fnet(0.1)=300F_{net}(0.1) = 300

Fnet=3,000 N (upward)F_{net} = 3,000 \text{ N (upward)}


Step 3: Identify forces

Two forces act on the person:

  • Weight: W=mg=60(9.8)=588W = mg = 60(9.8) = 588 N (downward, so negative)
  • Normal force from ground: NN (upward, positive)

Net force: Fnet=NW=N588F_{net} = N - W = N - 588


Step 4: Solve for normal force

N588=3,000N - 588 = 3,000

N=3,588 NN = 3,588 \text{ N}


Answer: The ground exerts an average force of 3,588 N upward (about 6 times the person's weight).

Note: If the person bends their knees and takes 0.2 s to stop instead, the force would be cut in half to about 1,794 N. This is why we bend our knees when landing!

7Problem 7hard

Question:

A 1200 kg car traveling at 25 m/s collides with a wall and comes to rest in 0.15 s. (a) What is the impulse on the car? (b) What is the average force on the car? (c) If the car had an airbag that increased the stopping time to 0.3 s, how would the force change?

💡 Show Solution

Given Information:

  • Mass: m=1200m = 1200 kg
  • Initial velocity: vi=25v_i = 25 m/s
  • Final velocity: vf=0v_f = 0 m/s
  • Stopping time: Δt=0.15\Delta t = 0.15 s

(a) Find impulse on the car


Step 1: Calculate change in momentum

Δp=m(vfvi)=1200(025)\Delta p = m(v_f - v_i) = 1200(0 - 25)

Δp=30,000 kg\cdotpm/s\Delta p = -30,000 \text{ kg·m/s}


Step 2: Impulse equals change in momentum

J=Δp=30,000 kg\cdotpm/s (or N\cdotps)J = \Delta p = -30,000 \text{ kg·m/s (or N·s)}

The negative sign indicates the impulse is opposite to the initial motion (backward).

Magnitude: J=30,000|J| = 30,000 N·s


(b) Find average force


Step 3: Apply impulse-momentum theorem

FΔt=JF\Delta t = J

F(0.15)=30,000F(0.15) = -30,000

F=30,0000.15=200,000 NF = \frac{-30,000}{0.15} = -200,000 \text{ N}


Answer (a): Impulse = -30,000 N·s (or 30,000 N·s backward)

Answer (b): Average force = 200,000 N (about 45,000 pounds!)


(c) With airbag (Δt=0.3\Delta t = 0.3 s)


Step 4: Calculate new force

The impulse remains the same (J=30,000J = -30,000 N·s), but time doubles:

FΔt=JF'\Delta t' = J

F(0.3)=30,000F'(0.3) = -30,000

F=30,0000.3=100,000 NF' = \frac{-30,000}{0.3} = -100,000 \text{ N}


Step 5: Compare forces

FF=100,000200,000=12\frac{F'}{F} = \frac{100,000}{200,000} = \frac{1}{2}

The force is reduced by half when the time is doubled!


Answer (c): With airbag, force = 100,000 N (half the original force)

Key Insight: Since FΔt=F\Delta t = constant, increasing stopping time decreases the force. This is why airbags, crumple zones, and padded dashboards save lives - they increase Δt\Delta t to decrease FF.

If Δt doublesF is cut in half\text{If } \Delta t \text{ doubles} \Rightarrow F \text{ is cut in half}